Anime Market
Anime Market - Global Industry Assessment & Forecast
Segments Covered
- By Type T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment
- By Genre Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genres
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 32.1 Billion |
Revenue 2030: | USD 78.6 Billion |
Revenue CAGR (2023 - 2030): | 10.6% |
Fastest Growing Region (2023 - 2030) | Europe |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
-
Executive Dashboard
- Strategic Imperatives
-
Premium Insights
- Top 3 Trends to Watch
- Demand and Supply Trends
- Top 3 Strategies Followed by Major Players
- Top 3 Predictions by Vantage Market Research
- Top Investment Pockets
- Insights from Primary Respondents
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Global Anime Market - Segment Analysis
- Overview
- Global Anime Market, 2016 - 2028 (USD Million)
-
Global Anime Market - by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
Global Anime Market - by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
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Global Anime Market - by region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Market comparative analysis
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North America Anime Market - Segment Analysis
- Overview
- North America Anime Market, 2016 - 2028 (USD Million)
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North America Anime Market, by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
North America Anime Market, by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
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North America Anime Market, by Country
- U.S.
- U.S. Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- U.S. Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- U.S. Anime Market, By Type
- Canada
- Canada Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Canada Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Canada Anime Market, By Type
- Mexico
- Mexico Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Mexico Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Mexico Anime Market, By Type
- U.S.
-
Europe Anime Market - Segment Analysis
- Overview
- Europe Anime Market, 2016 - 2028 (USD Million)
-
Europe Anime Market, by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
Europe Anime Market, by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
-
Europe Anime Market, by Country
- Germany
- Germany Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Germany Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Germany Anime Market, By Type
- UK
- UK Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- UK Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- UK Market, By Type
- France
- France Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- France Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- France Anime Market, By Type
- Spain
- Spain Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Spain Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Spain Anime Market, By Type
- Italy
- Italy Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Italy Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Italy Anime Market, By Type
- BENELUX
- BENELUX Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- BENELUX Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- BENELUX Anime Market, By Type
- Rest of Europe
- Rest Of Europe Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Rest Of Europe Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Rest Of Europe Anime Market, By Type
- Germany
-
Asia Pacific Anime Market - Segment Analysis
- Overview
- Asia Pacific Anime Market, 2016 - 2028 (USD Million)
-
Asia Pacific Anime Market, by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
Asia Pacific Anime Market, by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
-
Asia Pacific Anime Market, by Country
- China
- China Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- China Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- China Anime Market, By Type
- Japan
- Japan Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Japan Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Japan Anime Market, By Type
- India
- India Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- India Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- India Anime Market, By Type
- South Korea
- South Korea Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- South Korea Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- South Korea Anime Market, By Type
- South East Asia
- South East Asia Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- South East Asia Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- South East Asia Anime Market, By Type
- Rest of Asia Pacific
- Rest of Asia Pacific Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Rest of Asia Pacific Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Rest of Asia Pacific Anime Market, By Type
- China
-
Latin America Anime Market - Segment Analysis
- Overview
- Latin America Anime Market, 2016 - 2028 (USD Million)
-
Latin America Anime Market, by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
Latin America Anime Market, by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
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Latin America Anime Market, by Country
- Brazil
- Brazil Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Brazil Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Brazil Anime Market, By Type
- Argentina
- Argentina Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Argentina Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Argentina Anime Market, By Type
- Rest of Latin America
- Rest of Latin America Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Rest of Latin America Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Rest of Latin America Anime Market, By Type
- Brazil
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Middle East & Africa Anime Market - Segment Analysis
- Overview
- Middle East & Africa Anime Market, 2016 - 2028 (USD Million)
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Middle East & Africa Anime Market, by Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
-
Middle East & Africa Anime Market, by Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
-
Middle East & Africa Anime Market, by Country
- GCC Countries
- GCC Countries Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- GCC Countries Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- GCC Countries Anime Market, By Type
- South Africa
- South Africa Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- South Africa Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- South Africa Anime Market, By Type
- Rest of Middle East & Africa
- Rest of Middle East & Africa Anime Market, By Type
- By T.V.
- By Movie
- By Video
- By Internet Distribution
- By Merchandising
- By Music
- By Pachinko
- By Live Entertainment
- Rest of Middle East & Africa Anime Market, By Genre
- By Action & Adventure
- By Sci-Fi & Fantasy
- By Romance & Drama
- By Sports
- By Other Genres
- Rest of Middle East & Africa Anime Market, By Type
- GCC Countries
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Key Market Dynamics
- Introduction
- Market Drivers
- Market Restraints
- Market Opportunities
- Porter's Five Forces Analysis
- PEST Analysis
- Regulatory Landscape
- Technology Landscape
- Regional Market Trends
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COVID 19 Impact Analysis
- Key strategies undertaken by companies to tackle COVID-19
- Short term dynamics
- Long term dynamics
-
Marketing Stratagy Analysis
- Marketing Channel
- Direct Marketing
- Indirect Marketing
- Marketing Channel Development Trends
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Competative Landscape
- Competition Matrix - 2021
- Company Market Share Analysis - 2021
- Key Company Activities, 2018 - 2021
- Strategic Developments - Heat Map Analysis
- Company Offering Evaluation
- Company Regional Presence Evaluation
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Company Profiles
- Pierrot Co. Ltd. (Japan)
- Production IG (Japan)
- Studio Ghibli (Japan)
- Sunrise Inc. (Japan)
- Toei Animation Co. Ltd. (Japan)
- Bones (Japan)
- Kyoto Animation Co. Ltd. (Japan)
- MADHOUSE (Japan)
- Crunchyroll (U.S.)
- Progressive Animation Works Co. Ltd. (Japan)
- Good Smile Company (Japan)
- Discotek Media (U.S.)
- Sentai Holdings LLC (U.S.)
- VIZ Media LLC (U.S.)
- Ufotable Co. Ltd.
- Atomic Flare (U.S.)
- Key Primary Respondents - VERBATIM
- Discussion Guide
- Customization Offered
- Annexure
- List of Figures
- List of Tables
- List of Abbreviations
FAQ
Frequently Asked Question
What is the global demand for Anime in terms of revenue?
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The global Anime valued at USD 32.1 Billion in 2022 and is expected to reach USD 78.6 Billion in 2030 growing at a CAGR of 10.6%.
Which are the prominent players in the market?
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The prominent players in the market are Pierrot Co. Ltd. (Japan), Production IG (Japan), Studio Ghibli (Japan), Sunrise Inc. (Japan), Toei Animation Co. Ltd. (Japan), Bones (Japan), Kyoto Animation Co. Ltd. (Japan), MADHOUSE (Japan), Crunchyroll (U.S.), Progressive Animation Works Co. Ltd. (Japan), Good Smile Company (Japan), Discotek Media (U.S.), Sentai Holdings LLC (U.S.), VIZ Media LLC (U.S.), Ufotable Co. Ltd., Atomic Flare (U.S.).
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 10.6% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Anime include
- Increased popularity of anime content across the globe
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Anime in 2022.