Anime Market
Anime Market - Global Industry Assessment & Forecast
Segments Covered
- By Type T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment
- By Genre Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Other Genres
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 32.1 Billion |
Revenue 2030: | USD 78.6 Billion |
Revenue CAGR (2023 - 2030): | 10.6% |
Fastest Growing Region (2023 - 2030) | Europe |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
Sr. No. | Offering | Report Coverage |
1. | Market Size | In terms of Revenue (USD Million) |
2. | Historic Data | 2017 to 2021 |
3. | Forecast Data | 2023 to 2030 |
4. | Market Drivers, Restraints, Opportunities, & Regional Market Trends | Yes |
5. | Market Attractiveness Analysis | Yes |
6. | Segment Analysis | Maximum Segments |
7. | Regional Coverage | 5 Regions |
8. | Country Coverage | Top 22 Countries |
9. | Competitive Landscape and Company Market Share Analysis | Yes. Exhaustive information will be provided in two separate chapters of Competitive Landscape and Company Profiles. |
10. | Porter’s Five Forces Analysis | Yes. |
11. | Value Chain Analysis | Yes |
12. | PEST Analysis | Yes |
13. | Regulatory Landscape | Yes |
14. | Technology Landscape | Yes |
15. | COVID-19 Impact Analysis | Yes. Exhaustive information for Key Strategies Undertaken by Companies, Impact Assessment of the COVID-19 Pandemic by Region, along with Short-term and Long-term dynamics. |
16. | Top startups to watch out for | Yes |
17. | Top 3 Trends to Watch | Yes |
18. | Top 3 Strategies Followed by Major Players | Yes |
19. | Top 3 Predictions by Vantage Market Research | Yes |
20. | Discussion Guide | Yes |
21. | Key Primary Respondents - VERBATIM | Yes |
22. | Transcripts from the Primary Respondents | Additional Cost USD 1,000 |
23. | Others/Miscellaneous |
FAQ
Frequently Asked Question
What is the global demand for Anime in terms of revenue?
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The global Anime valued at USD 32.1 Billion in 2022 and is expected to reach USD 78.6 Billion in 2030 growing at a CAGR of 10.6%.
Which are the prominent players in the market?
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The prominent players in the market are Pierrot Co. Ltd. (Japan), Production IG (Japan), Studio Ghibli (Japan), Sunrise Inc. (Japan), Toei Animation Co. Ltd. (Japan), Bones (Japan), Kyoto Animation Co. Ltd. (Japan), MADHOUSE (Japan), Crunchyroll (U.S.), Progressive Animation Works Co. Ltd. (Japan), Good Smile Company (Japan), Discotek Media (U.S.), Sentai Holdings LLC (U.S.), VIZ Media LLC (U.S.), Ufotable Co. Ltd., Atomic Flare (U.S.).
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 10.6% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Anime include
- Increased popularity of anime content across the globe
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Anime in 2022.