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Healthcare Gamification Market

Healthcare Gamification Market

Healthcare Gamification Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

145

Base Year:

2022

Date

May - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1535

Segments Covered
  • By Game Type By Game Type Casual Games, Serious Games, Exercise Games
  • By Application By Application Fitness Management, Medical Training, Physical Therapy, Others
  • By End User By End User Enterprise-Based Users, Consumer-Based Users
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 27.29 Billion
Revenue 2030Revenue 2030: USD 76.22 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 13.70%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
  1. Executive Dashboard
    1. Strategic Imperatives
  2. Premium Insights
    1. Top 3 Trends to Watch
    2. Demand and Supply Trends
    3. Top 3 Strategies Followed by Major Players
    4. Top 3 Predictions by Vantage Market Research
    5. Top Investment Pockets
    6. Insights from Primary Respondents
  3. Global Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. Global Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. Global Healthcare Gamification Market - by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. Global Healthcare Gamification Market - by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. Global Healthcare Gamification Market - by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. Global Healthcare Gamification Market - by region
      1. North America
      2. Europe
      3. Asia Pacific
      4. Latin America
      5. Middle East & Africa
    7. Market comparative analysis
  4. North America Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. North America Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. North America Healthcare Gamification Market, by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. North America Healthcare Gamification Market, by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. North America Healthcare Gamification Market, by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. North America Healthcare Gamification Market, by Country
      1. U.S.
        1. U.S. Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. U.S. Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. U.S. Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      2. Canada
        1. Canada Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Canada Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Canada Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      3. Mexico
        1. Mexico Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Mexico Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Mexico Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
  5. Europe Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. Europe Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. Europe Healthcare Gamification Market, by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. Europe Healthcare Gamification Market, by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. Europe Healthcare Gamification Market, by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. Europe Healthcare Gamification Market, by Country
      1. Germany
        1. Germany Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Germany Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Germany Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      2. UK
        1. UK Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. UK Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. UK Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      3. France
        1. France Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. France Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. France Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      4. Spain
        1. Spain Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Spain Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Spain Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      5. Italy
        1. Italy Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Italy Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Italy Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      6. BENELUX
        1. BENELUX Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. BENELUX Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. BENELUX Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      7. Rest of Europe
        1. Rest Of Europe Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Rest Of Europe Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Rest Of Europe Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
  6. Asia Pacific Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. Asia Pacific Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. Asia Pacific Healthcare Gamification Market, by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. Asia Pacific Healthcare Gamification Market, by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. Asia Pacific Healthcare Gamification Market, by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. Asia Pacific Healthcare Gamification Market, by Country
      1. China
        1. China Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. China Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. China Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      2. Japan
        1. Japan Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Japan Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Japan Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      3. India
        1. India Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. India Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. India Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      4. South Korea
        1. South Korea Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. South Korea Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. South Korea Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      5. South East Asia
        1. South East Asia Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. South East Asia Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. South East Asia Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      6. Rest of Asia Pacific
        1. Rest of Asia Pacific Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Rest of Asia Pacific Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Rest of Asia Pacific Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
  7. Latin America Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. Latin America Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. Latin America Healthcare Gamification Market, by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. Latin America Healthcare Gamification Market, by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. Latin America Healthcare Gamification Market, by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. Latin America Healthcare Gamification Market, by Country
      1. Brazil
        1. Brazil Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Brazil Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Brazil Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      2. Argentina
        1. Argentina Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Argentina Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Argentina Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      3. Rest of Latin America
        1. Rest of Latin America Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Rest of Latin America Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Rest of Latin America Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
  8. Middle East & Africa Healthcare Gamification Market - Segment Analysis
    1. Overview
    2. Middle East & Africa Healthcare Gamification Market, 2016 - 2028 (USD Million)
    3. Middle East & Africa Healthcare Gamification Market, by Game Type
      1. By Casual Games
      2. By Serious Games
      3. By Exercise Games
    4. Middle East & Africa Healthcare Gamification Market, by Application
      1. By Fitness Management
      2. By Medical Training
      3. By Physical Therapy
      4. By Others
    5. Middle East & Africa Healthcare Gamification Market, by End User
      1. By Enterprise-Based Users
      2. By Consumer-Based Users
    6. Middle East & Africa Healthcare Gamification Market, by Country
      1. GCC Countries
        1. GCC Countries Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. GCC Countries Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. GCC Countries Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      2. South Africa
        1. South Africa Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. South Africa Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. South Africa Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
      3. Rest of Middle East & Africa
        1. Rest of Middle East & Africa Healthcare Gamification Market, By Game Type
          1. By Casual Games
          2. By Serious Games
          3. By Exercise Games
        2. Rest of Middle East & Africa Healthcare Gamification Market, By Application
          1. By Fitness Management
          2. By Medical Training
          3. By Physical Therapy
          4. By Others
        3. Rest of Middle East & Africa Healthcare Gamification Market, By End User
          1. By Enterprise-Based Users
          2. By Consumer-Based Users
  9. Key Market Dynamics
    1. Introduction
    2. Market Drivers
    3. Market Restraints
    4. Market Opportunities
    5. Porter's Five Forces Analysis
    6. PEST Analysis
    7. Regulatory Landscape
    8. Technology Landscape
    9. Regional Market Trends
  10. COVID 19 Impact Analysis
    1. Key strategies undertaken by companies to tackle COVID-19
    2. Short term dynamics
    3. Long term dynamics
  11. Marketing Stratagy Analysis
    1. Marketing Channel
    2. Direct Marketing
    3. Indirect Marketing
    4. Marketing Channel Development Trends
  12. Competative Landscape
    1. Competition Matrix - 2021
    2. Company Market Share Analysis - 2021
    3. Key Company Activities, 2018 - 2021
    4. Strategic Developments - Heat Map Analysis
    5. Company Offering Evaluation
    6. Company Regional Presence Evaluation
  13. Company Profiles
    1. Cognifit
    2. Mango Health
    3. Bunchball
    4. Ayogo Health Inc.
    5. Fitbit Inc.
    6. Akili Interactive Labs Inc.
    7. Nike Inc.
    8. Cohero Health Inc.
    9. Higi Sh Llc
    10. Mysugr
  14. Key Primary Respondents - VERBATIM
  15. Discussion Guide
  16. Customization Offered
  17. Annexure
  18. List of Figures
  19. List of Tables
  20. List of Abbreviations
FAQ
Frequently Asked Question
  • The global Healthcare Gamification valued at USD 27.29 Billion in 2022 and is expected to reach USD 76.22 Billion in 2030 growing at a CAGR of 13.70%.

  • The prominent players in the market are Cognifit, Mango Health, Bunchball, Ayogo Health Inc., Fitbit Inc., Akili Interactive Labs Inc., Nike Inc., Cohero Health Inc., Higi Sh Llc, Mysugr.

  • The market is project to grow at a CAGR of 13.70% between 2023 and 2030.

  • The driving factors of the Healthcare Gamification include

    • Increasing prevalence of chronic diseases

  • North America was the leading regional segment of the Healthcare Gamification in 2022.