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Healthcare Gamification Market

Healthcare Gamification Market

Healthcare Gamification Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

145

Base Year:

2022

Date

May - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1535

Segments Covered
  • By Game Type By Game Type Casual Games, Serious Games, Exercise Games
  • By Application By Application Fitness Management, Medical Training, Physical Therapy, Others
  • By End User By End User Enterprise-Based Users, Consumer-Based Users
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 27.29 Billion
Revenue 2030Revenue 2030: USD 76.22 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 13.70%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst

Healthcare Gamification Market Segment Analysis

  • Healthcare Gamification Game Type Outlook (Revenue, USD Million, 2018 - 2030)
    • Casual Games
    • Serious Games
    • Exercise Games
  • Healthcare Gamification Application Outlook (Revenue, USD Million, 2018 - 2030)
    • Fitness Management
    • Medical Training
    • Physical Therapy
    • Others
  • Healthcare Gamification End User Outlook (Revenue, USD Million, 2018 - 2030)
    • Enterprise-Based Users
    • Consumer-Based Users
  • Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
    • North America
      • North America Healthcare Gamification Market, by Game Type
        • Casual Games
        • Serious Games
        • Exercise Games
      • North America Healthcare Gamification Market, by Application
        • Fitness Management
        • Medical Training
        • Physical Therapy
        • Others
      • North America Healthcare Gamification Market, by End User
        • Enterprise-Based Users
        • Consumer-Based Users
      • U.S.
        • U.S. Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • U.S. Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • U.S. Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Canada
        • Canada Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Canada Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Canada Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Mexico
        • Mexico Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Mexico Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Mexico Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
    • Europe
      • Europe Healthcare Gamification Market, by Game Type
        • Casual Games
        • Serious Games
        • Exercise Games
      • Europe Healthcare Gamification Market, by Application
        • Fitness Management
        • Medical Training
        • Physical Therapy
        • Others
      • Europe Healthcare Gamification Market, by End User
        • Enterprise-Based Users
        • Consumer-Based Users
      • U. K.
        • U.K. Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • U.K. Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • U.K. Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • France
        • France Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • France Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • France Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Germany
        • Germany Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Germany Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Germany Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Italy
        • Italy Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Italy Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Italy Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Spain
        • Spain Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Spain Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Spain Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Rest of Europe
        • Rest of Europe Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Rest of Europe Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Rest of Europe Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
    • Asia Pacific
      • Asia Pacific Healthcare Gamification Market, by Game Type
        • Casual Games
        • Serious Games
        • Exercise Games
      • Asia Pacific Healthcare Gamification Market, by Application
        • Fitness Management
        • Medical Training
        • Physical Therapy
        • Others
      • Asia Pacific Healthcare Gamification Market, by End User
        • Enterprise-Based Users
        • Consumer-Based Users
      • China
        • China Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • China Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • China Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Japan
        • Japan Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Japan Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Japan Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Germany
        • Germany Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Germany Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Germany Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • India
        • India Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • India Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • India Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • South Korea
        • South Korea Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • South Korea Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • South Korea Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • South East Asia
        • South East Asia Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • South East Asia Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • South East Asia Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Rest of Asia Pacific
        • Rest of Asia Pacific Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Rest of Asia Pacific Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Rest of Asia Pacific Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
    • Latin America
      • Latin America Healthcare Gamification Market, by Game Type
        • Casual Games
        • Serious Games
        • Exercise Games
      • Latin America Healthcare Gamification Market, by Application
        • Fitness Management
        • Medical Training
        • Physical Therapy
        • Others
      • Latin America Healthcare Gamification Market, by End User
        • Enterprise-Based Users
        • Consumer-Based Users
      • Brazil
        • Brazil Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Brazil Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Brazil Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Argentina
        • Argentina Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Argentina Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Argentina Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Rest of Latin America
        • Rest of Latin America Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Rest of Latin America Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Rest of Latin America Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
    • Middle East & Africa
      • Middle East & Africa Healthcare Gamification Market, by Game Type
        • Casual Games
        • Serious Games
        • Exercise Games
      • Middle East & Africa Healthcare Gamification Market, by Application
        • Fitness Management
        • Medical Training
        • Physical Therapy
        • Others
      • Middle East & Africa Healthcare Gamification Market, by End User
        • Enterprise-Based Users
        • Consumer-Based Users
      • GCC Countries
        • GCC Countries Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • GCC Countries Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • GCC Countries Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • South Africa
        • South Africa Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • South Africa Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • South Africa Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa Healthcare Gamification Market, by Game Type
          • Casual Games
          • Serious Games
          • Exercise Games
        • Rest of Middle East & Africa Healthcare Gamification Market, by Application
          • Fitness Management
          • Medical Training
          • Physical Therapy
          • Others
        • Rest of Middle East & Africa Healthcare Gamification Market, by End User
          • Enterprise-Based Users
          • Consumer-Based Users
FAQ
Frequently Asked Question
  • The global Healthcare Gamification valued at USD 27.29 Billion in 2022 and is expected to reach USD 76.22 Billion in 2030 growing at a CAGR of 13.70%.

  • The prominent players in the market are Cognifit, Mango Health, Bunchball, Ayogo Health Inc., Fitbit Inc., Akili Interactive Labs Inc., Nike Inc., Cohero Health Inc., Higi Sh Llc, Mysugr.

  • The market is project to grow at a CAGR of 13.70% between 2023 and 2030.

  • The driving factors of the Healthcare Gamification include

    • Increasing prevalence of chronic diseases

  • North America was the leading regional segment of the Healthcare Gamification in 2022.