Healthcare Gamification Market
Healthcare Gamification Market - Global Industry Assessment & Forecast
Segments Covered
- By Game Type Casual Games, Serious Games, Exercise Games
- By Application Fitness Management, Medical Training, Physical Therapy, Others
- By End User Enterprise-Based Users, Consumer-Based Users
- By Region North America, Europe, Asia Pacific, Latin America, Middle East and Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 27.29 Billion |
Revenue 2030: | USD 76.22 Billion |
Revenue CAGR (2023 - 2030): | 13.70% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | North America |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
Healthcare Gamification Market Segment Analysis
- Healthcare Gamification Game Type Outlook (Revenue, USD Million, 2018 - 2030)
- Casual Games
- Serious Games
- Exercise Games
- Healthcare Gamification Application Outlook (Revenue, USD Million, 2018 - 2030)
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Healthcare Gamification End User Outlook (Revenue, USD Million, 2018 - 2030)
- Enterprise-Based Users
- Consumer-Based Users
-
Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
- North America
-
North America Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
-
North America Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
-
North America Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- U.S.
- U.S. Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- U.S. Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- U.S. Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- U.S. Healthcare Gamification Market, by Game Type
- Canada
- Canada Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Canada Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Canada Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Canada Healthcare Gamification Market, by Game Type
-
Mexico
- Mexico Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Mexico Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Mexico Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Mexico Healthcare Gamification Market, by Game Type
-
North America Healthcare Gamification Market, by Game Type
- Europe
-
Europe Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
-
Europe Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
-
Europe Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- U. K.
- U.K. Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- U.K. Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- U.K. Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- U.K. Healthcare Gamification Market, by Game Type
- France
- France Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- France Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- France Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- France Healthcare Gamification Market, by Game Type
-
Germany
- Germany Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Germany Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Germany Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Germany Healthcare Gamification Market, by Game Type
-
Italy
- Italy Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Italy Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Italy Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Italy Healthcare Gamification Market, by Game Type
-
Spain
- Spain Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Spain Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Spain Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Spain Healthcare Gamification Market, by Game Type
-
Rest of Europe
- Rest of Europe Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Rest of Europe Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Rest of Europe Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Rest of Europe Healthcare Gamification Market, by Game Type
-
Europe Healthcare Gamification Market, by Game Type
- Asia Pacific
-
Asia Pacific Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
-
Asia Pacific Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
-
Asia Pacific Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- China
- China Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- China Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- China Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- China Healthcare Gamification Market, by Game Type
- Japan
- Japan Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Japan Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Japan Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Japan Healthcare Gamification Market, by Game Type
-
Germany
- Germany Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Germany Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Germany Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Germany Healthcare Gamification Market, by Game Type
-
India
- India Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- India Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- India Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- India Healthcare Gamification Market, by Game Type
-
South Korea
- South Korea Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- South Korea Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- South Korea Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- South Korea Healthcare Gamification Market, by Game Type
-
South East Asia
- South East Asia Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- South East Asia Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- South East Asia Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- South East Asia Healthcare Gamification Market, by Game Type
-
Rest of Asia Pacific
- Rest of Asia Pacific Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Rest of Asia Pacific Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Rest of Asia Pacific Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Rest of Asia Pacific Healthcare Gamification Market, by Game Type
-
Asia Pacific Healthcare Gamification Market, by Game Type
- Latin America
-
Latin America Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
-
Latin America Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
-
Latin America Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Brazil
- Brazil Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Brazil Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Brazil Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Brazil Healthcare Gamification Market, by Game Type
- Argentina
- Argentina Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Argentina Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Argentina Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Argentina Healthcare Gamification Market, by Game Type
-
Rest of Latin America
- Rest of Latin America Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Rest of Latin America Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Rest of Latin America Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Rest of Latin America Healthcare Gamification Market, by Game Type
-
Latin America Healthcare Gamification Market, by Game Type
- Middle East & Africa
-
Middle East & Africa Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
-
Middle East & Africa Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
-
Middle East & Africa Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- GCC Countries
- GCC Countries Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- GCC Countries Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- GCC Countries Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- GCC Countries Healthcare Gamification Market, by Game Type
- South Africa
- South Africa Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- South Africa Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- South Africa Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- South Africa Healthcare Gamification Market, by Game Type
-
Rest of Middle East & Africa
- Rest of Middle East & Africa Healthcare Gamification Market, by Game Type
- Casual Games
- Serious Games
- Exercise Games
- Rest of Middle East & Africa Healthcare Gamification Market, by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
- Rest of Middle East & Africa Healthcare Gamification Market, by End User
- Enterprise-Based Users
- Consumer-Based Users
- Rest of Middle East & Africa Healthcare Gamification Market, by Game Type
-
Middle East & Africa Healthcare Gamification Market, by Game Type
- North America
FAQ
Frequently Asked Question
What is the global demand for Healthcare Gamification in terms of revenue?
-
The global Healthcare Gamification valued at USD 27.29 Billion in 2022 and is expected to reach USD 76.22 Billion in 2030 growing at a CAGR of 13.70%.
Which are the prominent players in the market?
-
The prominent players in the market are Cognifit, Mango Health, Bunchball, Ayogo Health Inc., Fitbit Inc., Akili Interactive Labs Inc., Nike Inc., Cohero Health Inc., Higi Sh Llc, Mysugr.
At what CAGR is the market projected to grow within the forecast period?
-
The market is project to grow at a CAGR of 13.70% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
-
The driving factors of the Healthcare Gamification include
- Increasing prevalence of chronic diseases
Which region accounted for the largest share in the market?
-
North America was the leading regional segment of the Healthcare Gamification in 2022.