Gaming Market
Gaming Market - Global Industry Assessment & Forecast
Segments Covered
- By Game Type Shooter, Action, Sports, Role Playing, Other Game Types
- By Device Type PC/MMO, Tablet, Mobile Phone, TV/Console
- By End-User Male, Female
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 245.9 Billion |
Revenue 2030: | USD 682 Billion |
Revenue CAGR (2023 - 2030): | 13.6% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
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Executive Dashboard
- Strategic Imperatives
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Premium Insights
- Top 3 Trends to Watch
- Demand and Supply Trends
- Top 3 Strategies Followed by Major Players
- Top 3 Predictions by Vantage Market Research
- Top Investment Pockets
- Insights from Primary Respondents
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Global Gaming Market - Segment Analysis
- Overview
- Global Gaming Market, 2016 - 2028 (USD Million)
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Global Gaming Market - by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
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Global Gaming Market - by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
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Global Gaming Market - by End-User
- By Male
- By Female
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Global Gaming Market - by region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Market comparative analysis
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North America Gaming Market - Segment Analysis
- Overview
- North America Gaming Market, 2016 - 2028 (USD Million)
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North America Gaming Market, by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
-
North America Gaming Market, by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
-
North America Gaming Market, by End-User
- By Male
- By Female
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North America Gaming Market, by Country
- U.S.
- U.S. Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- U.S. Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- U.S. Gaming Market, By End-User
- By Male
- By Female
- U.S. Gaming Market, By Game Type
- Canada
- Canada Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Canada Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Canada Gaming Market, By End-User
- By Male
- By Female
- Canada Gaming Market, By Game Type
- Mexico
- Mexico Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Mexico Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Mexico Gaming Market, By End-User
- By Male
- By Female
- Mexico Gaming Market, By Game Type
- U.S.
-
Europe Gaming Market - Segment Analysis
- Overview
- Europe Gaming Market, 2016 - 2028 (USD Million)
-
Europe Gaming Market, by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
-
Europe Gaming Market, by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
-
Europe Gaming Market, by End-User
- By Male
- By Female
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Europe Gaming Market, by Country
- Germany
- Germany Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Germany Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Germany Gaming Market, By End-User
- By Male
- By Female
- Germany Gaming Market, By Game Type
- UK
- UK Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- UK Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- UK Market, By End-User
- By Male
- By Female
- UK Market, By Game Type
- France
- France Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- France Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- France Gaming Market, By End-User
- By Male
- By Female
- France Gaming Market, By Game Type
- Spain
- Spain Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Spain Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Spain Gaming Market, By End-User
- By Male
- By Female
- Spain Gaming Market, By Game Type
- Italy
- Italy Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Italy Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Italy Gaming Market, By End-User
- By Male
- By Female
- Italy Gaming Market, By Game Type
- BENELUX
- BENELUX Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- BENELUX Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- BENELUX Gaming Market, By End-User
- By Male
- By Female
- BENELUX Gaming Market, By Game Type
- Rest of Europe
- Rest Of Europe Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Rest Of Europe Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Rest Of Europe Gaming Market, By End-User
- By Male
- By Female
- Rest Of Europe Gaming Market, By Game Type
- Germany
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Asia Pacific Gaming Market - Segment Analysis
- Overview
- Asia Pacific Gaming Market, 2016 - 2028 (USD Million)
-
Asia Pacific Gaming Market, by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
-
Asia Pacific Gaming Market, by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
-
Asia Pacific Gaming Market, by End-User
- By Male
- By Female
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Asia Pacific Gaming Market, by Country
- China
- China Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- China Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- China Gaming Market, By End-User
- By Male
- By Female
- China Gaming Market, By Game Type
- Japan
- Japan Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Japan Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Japan Gaming Market, By End-User
- By Male
- By Female
- Japan Gaming Market, By Game Type
- India
- India Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- India Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- India Gaming Market, By End-User
- By Male
- By Female
- India Gaming Market, By Game Type
- South Korea
- South Korea Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- South Korea Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- South Korea Gaming Market, By End-User
- By Male
- By Female
- South Korea Gaming Market, By Game Type
- South East Asia
- South East Asia Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- South East Asia Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- South East Asia Gaming Market, By End-User
- By Male
- By Female
- South East Asia Gaming Market, By Game Type
- Rest of Asia Pacific
- Rest of Asia Pacific Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Rest of Asia Pacific Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Rest of Asia Pacific Gaming Market, By End-User
- By Male
- By Female
- Rest of Asia Pacific Gaming Market, By Game Type
- China
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Latin America Gaming Market - Segment Analysis
- Overview
- Latin America Gaming Market, 2016 - 2028 (USD Million)
-
Latin America Gaming Market, by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
-
Latin America Gaming Market, by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
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Latin America Gaming Market, by End-User
- By Male
- By Female
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Latin America Gaming Market, by Country
- Brazil
- Brazil Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Brazil Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Brazil Gaming Market, By End-User
- By Male
- By Female
- Brazil Gaming Market, By Game Type
- Argentina
- Argentina Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Argentina Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Argentina Gaming Market, By End-User
- By Male
- By Female
- Argentina Gaming Market, By Game Type
- Rest of Latin America
- Rest of Latin America Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Rest of Latin America Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Rest of Latin America Gaming Market, By End-User
- By Male
- By Female
- Rest of Latin America Gaming Market, By Game Type
- Brazil
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Middle East & Africa Gaming Market - Segment Analysis
- Overview
- Middle East & Africa Gaming Market, 2016 - 2028 (USD Million)
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Middle East & Africa Gaming Market, by Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
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Middle East & Africa Gaming Market, by Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
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Middle East & Africa Gaming Market, by End-User
- By Male
- By Female
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Middle East & Africa Gaming Market, by Country
- GCC Countries
- GCC Countries Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- GCC Countries Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- GCC Countries Gaming Market, By End-User
- By Male
- By Female
- GCC Countries Gaming Market, By Game Type
- South Africa
- South Africa Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- South Africa Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- South Africa Gaming Market, By End-User
- By Male
- By Female
- South Africa Gaming Market, By Game Type
- Rest of Middle East & Africa
- Rest of Middle East & Africa Gaming Market, By Game Type
- By Shooter
- By Action
- By Sports
- By Role Playing
- By Other Game Types
- Rest of Middle East & Africa Gaming Market, By Device Type
- By PC/MMO
- By Tablet
- By Mobile Phone
- By TV/Console
- Rest of Middle East & Africa Gaming Market, By End-User
- By Male
- By Female
- Rest of Middle East & Africa Gaming Market, By Game Type
- GCC Countries
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Key Market Dynamics
- Introduction
- Market Drivers
- Market Restraints
- Market Opportunities
- Porter's Five Forces Analysis
- PEST Analysis
- Regulatory Landscape
- Technology Landscape
- Regional Market Trends
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COVID 19 Impact Analysis
- Key strategies undertaken by companies to tackle COVID-19
- Short term dynamics
- Long term dynamics
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Marketing Stratagy Analysis
- Marketing Channel
- Direct Marketing
- Indirect Marketing
- Marketing Channel Development Trends
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Competative Landscape
- Competition Matrix - 2021
- Company Market Share Analysis - 2021
- Key Company Activities, 2018 - 2021
- Strategic Developments - Heat Map Analysis
- Company Offering Evaluation
- Company Regional Presence Evaluation
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Company Profiles
- Microsoft Corporation (U.S.)
- Nintendo (Japan)
- Rovio Entertainment Corporation (Finland)
- NVIDIA Corporation (U.S.)
- Valve Corporation (U.S.)
- PlayJam Ltd. (UK)
- Bluestack Systems Inc. (U.S.)
- Sony Corporation (Japan)
- Key Primary Respondents - VERBATIM
- Discussion Guide
- Customization Offered
- Annexure
- List of Figures
- List of Tables
- List of Abbreviations
FAQ
Frequently Asked Question
What is the global demand for Gaming in terms of revenue?
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The global Gaming valued at USD 245.9 Billion in 2022 and is expected to reach USD 682 Billion in 2030 growing at a CAGR of 13.6%.
Which are the prominent players in the market?
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The prominent players in the market are Microsoft Corporation (U.S.), Nintendo (Japan), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (U.S.), Valve Corporation (U.S.), PlayJam Ltd. (UK), Bluestack Systems Inc. (U.S.), Sony Corporation (Japan).
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 13.6% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Gaming include
- Emergence of next-generation gaming consoles
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Gaming in 2022.