Gaming Market to Reach Valuation of USD 682 Billion by 2030 – Constant Demand for Immersive and Interactive Entertainment Experiences Among Gamers Drives the Market

Vantage Market Research

Nov 22, 2023

In terms of revenue, the Global Gaming Market is expected to reach by 2030, growing at a CAGR (Compound Annual Growth Rate) of 13.6% from 2023 to 2030.

The Gaming market has experienced rapid growth in recent years, becoming a multi-billion-dollar industry that reaches a global audience. The market encompasses various types of Gaming, including console Gaming, mobile Gaming, PC Gaming, and online Gaming. This growth can be attributable to several factors, including technological advancements, changing consumer preferences, and increased accessibility to Gaming platforms.

One major driving force behind the growth of the Gaming market is the continuous development of technology. With each passing year, technological advancements in hardware and software have made it possible to create more immersive and visually stunning Gaming experiences. High-definition graphics, realistic physics simulations, and advanced artificial intelligence have elevated the Gaming industry to new heights. The introduction of VR and AR has further expanded the possibilities for Gaming, providing users with an even more immersive and interactive experience. 

Key Highlights from the Report

  • Based on Device Type, the TV/Console segment dominates the Gaming market. With the introduction of advanced consoles like PlayStation and Xbox, Gaming enthusiasts have enjoyed immersive experiences and high-quality graphics, boosting the demand for Gaming consoles and related accessories worldwide.
  • Based on End-User, the Male segment is responsible for most of the market growth in 2022 as they make up a large portion of the Gaming population with diverse interests and preferences. Many game developers and publishers target this segment with various genres, from action-packed shooters to immersive role-playing games.
  • Based on region, the Asia Pacific Gaming market is poised for continued expansion in the future, with a thriving community of gamers to support the industry's expansion.

 

Market Dynamics

The changing preferences of consumers are a crucial factor that has contributed to the growth of the Gaming market. Gaming is no longer seen as a niche recreational activity; it has become mainstream entertainment enjoyed by people of all ages and backgrounds. As a result, Gaming companies have started developing games that cater to a wider audience, including casual gamers, women, and older adults. The rise of mobile Gaming has played a significant role in this, as smartphones have become powerful Gaming devices that allow people to play games on the go.

The accessibility of Gaming platforms has also played a major role in the growth of the Gaming market. Previously, Gaming was limited to dedicated Gaming consoles or high-end PCs, making it less accessible for many individuals. However, the proliferation of affordable Gaming consoles, free-to-play games, and the rise of cloud Gaming services have made Gaming more accessible to many people. The advent of online Gaming has also played a crucial role, as it allows players to connect and compete with others globally, enhancing the social aspect of Gaming. Moreover, esports, in particular, has witnessed tremendous growth, with professional Gaming competitions attracting millions of viewers and generating substantial revenue through sponsorships, advertising, and media rights.

Asia Pacific Gaming market dominated the global market in 2022. With a population above 4.5 billion, the region has become a major hub for Gaming enthusiasts and industry leaders. One of the key factors contributing to the growth in this region is the increasing availability and affordability of internet access and smartphones. This has led to a surge in mobile gamers, particularly in countries like China, Japan, and South Korea. Furthermore, the rise of esports has also played a major role in the growth of the Gaming market in the region. Asia Pacific is home to some of the biggest esports tournaments and teams, attracting millions of viewers and generating tremendous revenue. 

The Global Gaming Market is Segmented as follows

  • Game Type
    • Shooter
    • Action
    • Sports
    • Role Playing
    • Other Game Types
  • Device Type
    • PC/MMO
    • Tablet
    • Mobile Phone
    • TV/Console
  • End-User
    • Male
    • Female
  • Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
 

List of the Key Players of the Global Gaming Market is

Microsoft Corporation (U.S.), Nintendo (Japan), Rovio Entertainment Corporation (Finland), NVIDIA Corporation (U.S.), Valve Corporation (U.S.), PlayJam Ltd. (UK), Bluestack Systems Inc. (U.S.), Sony Corporation (Japan) 

The Global Gaming Market Scope can be Tabulated as below

Parameter Details
Market Size Provided for Years 2017 - 2030
Base Year 2022
Historic Years 2017 - 2021
Forecast Years 2023 - 2030
Segments Covered
  • Game Type
    • Shooter
    • Action
    • Sports
    • Role Playing
    • Other Game Types
  • Device Type
    • PC/MMO
    • Tablet
    • Mobile Phone
    • TV/Console
  • End-User
    • Male
    • Female
  • Region
    • North America
    • Europe
    • Asia Pacific
    • Latin America
    • Middle East & Africa
Regions & Counties Covered
  • North America
    • U.S.
    • Canada
    • Mexic
  • Eurpe
    • U.K
    • France
    • Germany
    • Italy
    • Spain
    • Rest Of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Suth Korea
    • South East Asia
    • Rest Of Asia Pacific
  • Latin America
    • Brazil
    • Argentina
    • Rest Of Latin America
  • Middle East & Africa
    • GCC Cuntries
    • South Africa
    • Rest Of Middle East & Africa
Companies Covered
  • Microsoft Corporation (U.S.)
  • Nintendo (Japan)
  • Rovio Entertainment Corporation (Finland)
  • NVIDIA Corporation (U.S.)
  • Valve Corporation (U.S.)
  • PlayJam Ltd. (UK)
  • Bluestack Systems Inc. (U.S.)
  • Sony Corporation (Japan)
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis

Gaming Market Size, Share & Trends Analysis Report by Game Type (Shooter, Action, Sports, Role Playing, Other Game Types) by Device Type (PC/MMO, Tablet, Mobile Phone, TV/Console) by End-User (Male, Female) by Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Assessment (2017 - 2022) & Forecast (2023 - 2030)