Virtual Reality in Gaming Market
Virtual Reality in Gaming Market - Global Industry Assessment & Forecast
Segments Covered
- By Component Hardware, Software
- By Connecting Device Gaming Console, PC/ Desktop, Smartphone
- By User Commercial Space, Individual
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2023 |
Forecast Years: | 2024 - 2032 |
Historical Years: | 2018 - 2022 |
Revenue 2023: | USD 9.12 Billion |
Revenue 2032: | USD 73.1 Billion |
Revenue CAGR (2024 - 2032): | 26.02 % |
Fastest Growing Region (2024 - 2032) | Asia Pacific |
Largest Region (2023): | North America |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
Virtual Reality in Gaming Market Segment Analysis
- Virtual Reality in Gaming Component Outlook (Revenue, USD Million, 2018 - 2030)
- Hardware
- Software
- Virtual Reality in Gaming Connecting Device Outlook (Revenue, USD Million, 2018 - 2030)
- Gaming Console
- PC/ Desktop
- Smartphone
- Virtual Reality in Gaming User Outlook (Revenue, USD Million, 2018 - 2030)
- Commercial Space
- Individual
-
Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
- North America
-
North America Virtual Reality in Gaming Market, by Component
- Hardware
- Software
-
North America Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
-
North America Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- U.S.
- U.S. Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- U.S. Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- U.S. Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- U.S. Virtual Reality in Gaming Market, by Component
- Canada
- Canada Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Canada Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Canada Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Canada Virtual Reality in Gaming Market, by Component
-
Mexico
- Mexico Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Mexico Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Mexico Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Mexico Virtual Reality in Gaming Market, by Component
-
North America Virtual Reality in Gaming Market, by Component
- Europe
-
Europe Virtual Reality in Gaming Market, by Component
- Hardware
- Software
-
Europe Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
-
Europe Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- U. K.
- U.K. Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- U.K. Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- U.K. Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- U.K. Virtual Reality in Gaming Market, by Component
- France
- France Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- France Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- France Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- France Virtual Reality in Gaming Market, by Component
-
Germany
- Germany Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Germany Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Germany Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Germany Virtual Reality in Gaming Market, by Component
-
Italy
- Italy Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Italy Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Italy Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Italy Virtual Reality in Gaming Market, by Component
-
Spain
- Spain Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Spain Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Spain Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Spain Virtual Reality in Gaming Market, by Component
-
Rest of Europe
- Rest of Europe Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Rest of Europe Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Rest of Europe Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Rest of Europe Virtual Reality in Gaming Market, by Component
-
Europe Virtual Reality in Gaming Market, by Component
- Asia Pacific
-
Asia Pacific Virtual Reality in Gaming Market, by Component
- Hardware
- Software
-
Asia Pacific Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
-
Asia Pacific Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- China
- China Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- China Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- China Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- China Virtual Reality in Gaming Market, by Component
- Japan
- Japan Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Japan Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Japan Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Japan Virtual Reality in Gaming Market, by Component
-
Germany
- Germany Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Germany Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Germany Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Germany Virtual Reality in Gaming Market, by Component
-
India
- India Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- India Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- India Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- India Virtual Reality in Gaming Market, by Component
-
South Korea
- South Korea Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- South Korea Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- South Korea Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- South Korea Virtual Reality in Gaming Market, by Component
-
South East Asia
- South East Asia Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- South East Asia Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- South East Asia Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- South East Asia Virtual Reality in Gaming Market, by Component
-
Rest of Asia Pacific
- Rest of Asia Pacific Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Rest of Asia Pacific Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Rest of Asia Pacific Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Rest of Asia Pacific Virtual Reality in Gaming Market, by Component
-
Asia Pacific Virtual Reality in Gaming Market, by Component
- Latin America
-
Latin America Virtual Reality in Gaming Market, by Component
- Hardware
- Software
-
Latin America Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
-
Latin America Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Brazil
- Brazil Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Brazil Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Brazil Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Brazil Virtual Reality in Gaming Market, by Component
- Argentina
- Argentina Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Argentina Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Argentina Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Argentina Virtual Reality in Gaming Market, by Component
-
Rest of Latin America
- Rest of Latin America Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Rest of Latin America Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Rest of Latin America Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Rest of Latin America Virtual Reality in Gaming Market, by Component
-
Latin America Virtual Reality in Gaming Market, by Component
- Middle East & Africa
-
Middle East & Africa Virtual Reality in Gaming Market, by Component
- Hardware
- Software
-
Middle East & Africa Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
-
Middle East & Africa Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- GCC Countries
- GCC Countries Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- GCC Countries Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- GCC Countries Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- GCC Countries Virtual Reality in Gaming Market, by Component
- South Africa
- South Africa Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- South Africa Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- South Africa Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- South Africa Virtual Reality in Gaming Market, by Component
-
Rest of Middle East & Africa
- Rest of Middle East & Africa Virtual Reality in Gaming Market, by Component
- Hardware
- Software
- Rest of Middle East & Africa Virtual Reality in Gaming Market, by Connecting Device
- Gaming Console
- PC/ Desktop
- Smartphone
- Rest of Middle East & Africa Virtual Reality in Gaming Market, by User
- Commercial Space
- Individual
- Rest of Middle East & Africa Virtual Reality in Gaming Market, by Component
-
Middle East & Africa Virtual Reality in Gaming Market, by Component
- North America
FAQ
Frequently Asked Question
What is the global demand for Virtual Reality in Gaming in terms of revenue?
-
The global Virtual Reality in Gaming valued at USD 9.12 Billion in 2023 and is expected to reach USD 73.1 Billion in 2032 growing at a CAGR of 26.02 % .
Which are the prominent players in the market?
-
The prominent players in the market are bHaptics Inc. (South Korea), Facebook Technologies, LLC./Oculus (US), Google VR (US), HTC Corporation (Taiwan), SAMSUNG Electronics Co. Ltd. (South Korea), Sony Interactive Entertainment LLC (US), TESLASUIT/ VR Electronics Limited.
At what CAGR is the market projected to grow within the forecast period?
-
The market is project to grow at a CAGR of 26.02 % between 2024 and 2032.
What are the driving factors fueling the growth of the market.
-
The driving factors of the Virtual Reality in Gaming include
- Rising demand of gaming by youth population
Which region accounted for the largest share in the market?
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North America was the leading regional segment of the Virtual Reality in Gaming in 2023.