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Visual Effects (vfx) Market

Visual Effects (VFX) Market

Visual Effects (VFX) Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

146

Base Year:

2024

Date

Nov - 2024

Format:

PDF XLS PPT

Report Code:

VMR-1773

Segments Covered
  • By Component By Component Software, Services, Hardware
  • By Technology By Technology Artificial Intelligence (AI), Augmented Reality (AR)
  • By Application By Application Movies, Television, Gaming, Advertisements, Other Applications
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2024
Forecast YearsForecast Years: 2025 - 2034
Historical YearsHistorical Years: 2019 - 2023
Revenue 2024Revenue 2024: USD 11.8 Billion
Revenue 2034Revenue 2034: USD 18 Billion
Revenue CAGRRevenue CAGR (2025 - 2034): 11.37%
Fastest Growing Region Fastest Growing Region (2025 - 2034) Asia Pacific
Largest Region Largest Region (2024): North America
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
Visual Effects (VFX) Market Share

The Global Visual Effects (VFX) Market was valued at USD 11.8 Billion in 2024 and is expected to reach a value of USD 18 Billion by 2034. The Global Market is anticipated to grow exhibiting a Compound Annual Growth Rate (CAGR) of 11.37% over the forecast period.

Market Synopsis:

Visual effects, also known as Visual Effects (VFX), are special effects that strongly reflect the visual depiction of the plot and have been used in movies since most of the earliest. Since then, visual effects have been utilized frequently, not simply special effects. For example, films often employed matte paintings to fabricate ceilings that didn't exist on the set. Visual effects are used to create a sight that can't be photographed. Live-action videos and digitally produced images are combined in this procedure to produce realistic sceneries. In addition, CGI-based visual effects are frequently employed in creating video games, advertising, movies, and television shows.

Visual Effects (VFX) Market Size, 2024 To 2034 (USD Billion)

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The demand for high-quality (HQ) content by consumers and an increase in the use of visual effects in the film are predicted to propel the expansion of the Visual Effects (VFX) software industry. In a movie, visual effects technology is essential since it supports the plot and the characters. It helps a filmmaker in effectively completing the complex and expensive portions of the shots. It has grown to be a vital component of the movie business because Visual Effects (VFX) benefits both the filmmakers and the viewers. The rise in interest in Visual Effects (VFX) in the media and entertainment sector and financial experts' use of Visual Effects (VFX) techniques for cost pay are the key factors driving the global effects of visual effects in markets.

The rising demand for high-quality material is another factor boosting the growth of the Global Visual Effects (VFX) industry. The advent of augmented reality is fuelling the development of the Global Visual Effects (VFX) industry (AR). For new experiences like augmented reality (AR), there is a growing need for innovation in visual effects. Film production companies include AR in current cameras to detect issues with Visual Effects (VFX) shoots and post-production. Filmmakers can test scenes using built-in AR cameras to choose the best one. The increased potential of augmented reality in the media and entertainment sectors has led to an increase in the use of AR by visual effects service providers.

Market Segmentation:

The Visual Effects (VFX) Market is segmented based on Component, Technology, Application, and Region. Furthermore, the market is sub-segmented into Software, Services, and Hardware based on the segment Component. Similarly, the market is sub-segmented into Artificial Intelligence (AI) and Augmented Reality (AR) based on the segment of Technology. Finally, the market is sub-segmented into Movies, Television, Gaming, Advertisements, and Other Applications, based on the segment Application.

Based on Technology:

The Artificial Intelligence (AI) sub-segment dominates the market and is forecast to dominate in the forecast period. To enhance the creation of character-based Visual Effects (VFX) shots, Artificial Intelligence (AI) is employed in Visual Effects (VFX) rendering. The Visual Effects (VFX) related domains of camera tracking, motion capture, simulation, rendering, character animation, and image processing can be automated thanks to Artificial Intelligence (AI). Artificial Intelligence (AI) is usually used in the rendering stage of post-production for Visual Effects (VFX). The production pipeline for Visual Effects (VFX) can be altered and improvised using Artificial Intelligence (AI) techniques, which can also move the process of on-set graphic systems from post-production to pre-production and put it in real-time.

Based on Application:

The Movie sub-segment dominates the market and is forecast to continue its trend in the upcoming years. The growing popularity of Visual Effects (VFX) based Movies and the ever-increasing demand from viewers for more realistic movie experiences propels the movie market. With the advent of Virtual Reality (VR) and 3D film, the usage of Visual Effects (VFX) in filmmaking has given rise to new entertainment experiences. Film production companies use real-time rendering visual effects to create VR films, convey tales, and display visually compelling content. It enables the filmmakers to construct things, animals, settings, and characters that would be highly challenging or nearly impossible to film in the context of live-action images.

Report Coverage & Deliverables

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  • Real-Time Data Updates:
  • Competitor Benchmarking
  • Market Trends Heatmap
  • Custom Research Queries
  • Market Sentiment Analysis
  • Demographic and Geographic Insights

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Asia Pacific is Projected to Grow at the Highest CAGR during the Forecast Period

Asia Pacific is forecast to grow at the highest Compound Annual Growth Rate (CAGR) during the forecast period (2024-2034). The demand for animation and Visual Effects (VFX) is expanding, especially in China, due to the increasing consumption of more immersive material over various platforms, including head-mounted devices, tablets, and smartphones with ultra-high resolution as ultra-high-definition TVs. In addition, the education and academic market are anticipated to increase significantly due to this region's curriculum developing several training programs, software, and e-learning platforms that use simulated content and videos. The need for animation and Visual Effects (VFX) products is being driven, particularly in China, by the rising consumption of increasingly immersive material across various channels, including ultra-high-definition TVs, tablets, smartphones, and head-mounted devices. In addition, several educational institutions want to include simulation technology in their educational systems to give students a more advanced learning environment.

Recent Market Developments

  • September 2023: Unreal Engine 5.3's release significantly advanced real-time rendering capabilities, enhancing VFX workflows with features like Nanite virtualized geometry and Lumen global illumination.
  • August 2023: Weta FX's partnership with Nvidia accelerated AI-driven VFX pipelines, promising to revolutionize the industry's efficiency and creativity.
  • July 2023: Unity Technologies expanded its reach into the VFX market with Unity for Film, a dedicated toolset for VFX and animation artists.
  • June 2023: The rise of AI-powered tools like RunwayML and Synthesia democratized access to high-quality VFX, empowering creators with less technical expertise.
  • May 2023: Increased demand from streaming platforms and the resurgence of cinema drove growth for major VFX studios, solidifying the industry's importance in modern entertainment.

Additional Trends Shaping the VFX Market:

  • Real-time Rendering: Advancements in real-time rendering technologies are blurring the lines between pre-rendered and real-time VFX, enabling more interactive and immersive experiences.
  • AI and Machine Learning: AI-powered tools are automating repetitive tasks, enhancing creative workflows, and generating innovative visual effects.
  • Cloud-Based Solutions: Cloud-based VFX solutions are improving accessibility, collaboration, and scalability for studios of all sizes.
  • Virtual Production: Virtual production techniques, such as virtual sets and real-time compositing, are transforming filmmaking processes and reducing production costs.
  • Immersive Technologies: The growing popularity of VR, AR, and XR is driving demand for high-quality VFX to create realistic and engaging experiences.

Competitive Landscape:

The key players in the Global Visual Effects (VFX) Market include- Adobe Inc., Animal Logic, Cinesite (Eastman Kodak Company), Digital Domain Holdings Limited, Framestore, Pixomondo, Rodeo FX, Scanline VFX, Sony Pictures Entertainment Inc. (Sony Group Corporation), Technicolor SA, The Foundry Visionmongers Limited, The Walt Disney Company and others.

The global Visual Effects (VFX) market can be categorized as Type, Access, Disorder and Region.

Parameter Details
Segments Covered

By Component

  • Software
  • Services
  • Hardware

By Technology

  • Artificial Intelligence (AI)
  • Augmented Reality (AR)

By Application

  • Movies
  • Television
  • Gaming
  • Advertisements
  • Other Applications

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Regions & Countries Covered
  • North America - (U.S., Canada, Mexico)
  • Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
  • Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
  • Latin America - (Brazil, Argentina, Rest Of Latin America)
  • Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
Companies Covered
  • Adobe Inc.
  • Animal Logic
  • Cinesite (Eastman Kodak Company)
  • Digital Domain Holdings Limited
  • Framestore
  • Pixomondo
  • Rodeo FX
  • Scanline VFX
  • Sony Pictures Entertainment Inc. (Sony Group Corporation)
  • Technicolor SA
  • The Foundry Visionmongers Limited
  • The Walt Disney Company
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis
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FAQ
Frequently Asked Question
  • The global Visual Effects (VFX) valued at USD 11.8 Billion in 2024 and is expected to reach USD 18 Billion in 2034 growing at a CAGR of 11.37%.

  • The prominent players in the market are Adobe Inc., Animal Logic, Cinesite (Eastman Kodak Company), Digital Domain Holdings Limited, Framestore, Pixomondo, Rodeo FX, Scanline VFX, Sony Pictures Entertainment Inc. (Sony Group Corporation), Technicolor SA, The Foundry Visionmongers Limited, The Walt Disney Company.

  • The market is project to grow at a CAGR of 11.37% between 2025 and 2034.

  • The driving factors of the Visual Effects (VFX) include

    • Increase in use of visual effects in movies

  • North America was the leading regional segment of the Visual Effects (VFX) in 2024.