Request Sample Inquiry
Pc Games Market

PC Games Market

PC Games Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

146

Base Year:

2022

Date

May - 2022

Format:

PDF XLS PPT

Report Code:

VMR-1560

Segments Covered
  • By Type By Type Online Microtransaction, Digital, Physical
  • By Type of Genre By Type of Genre Action, Shooter, Sport, Role Playing, Fighting, Adventure, Racing, Strategy, Other
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2022
Forecast YearsForecast Years: 2023 - 2030
Historical YearsHistorical Years: 2017 - 2021
Revenue 2022Revenue 2022: USD 29.35 Billion
Revenue 2030Revenue 2030: USD 32.29 Billion
Revenue CAGRRevenue CAGR (2023 - 2030): 1.20%
Fastest Growing Region Fastest Growing Region (2023 - 2030) Asia Pacific
Largest Region Largest Region (2022): Europe
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
PC Games Market Share

Market Synopsis:

The Global PC Games Market is valued at USD 29.35 Billion in the year 2022 and is expected to reach a value of USD 32.29 Billion by the year 2030. The Global Market is forecast to grow exhibiting a Compound Annual Growth Rate (CAGR) of 1.20% over the forecast period.

PC Games Market Size, 2022 To 2030 (USD Billion)

AI (GPT) is here !!! Ask questions about PC Games Market
Loading....

PC Games are expected to see an increase in popularity as the gaming trend takes over the world and becomes a common phenomenon across the world. Increasing internet penetration and the rising popularity of online gaming are expected to further boost the demand for PC Games over the forecast period. The rising number of independent developers and publishers has also led to a substantial increase in the number of new PC Games being launched.

Report Coverage & Deliverables

PDF report & online dashboard will help you understand:

  • Real-Time Data Updates:
  • Competitor Benchmarking
  • Market Trends Heatmap
  • Custom Research Queries
  • Market Sentiment Analysis
  • Demographic and Geographic Insights

Get Access Now

Increasing disposable income across the world is predicted to boost the demand for PC Games over the forecast period. However, regulatory restrictions that are put in place to constrain the addiction to these PC Games are expected to have a hindering effect on the Global PC Games Market potential. The increasing popularity of cross-platform gaming and increasing availability of gaming accessories are also prominent factors that will influence the PC Games Market potential over the forecast period.

The rising popularity of game streaming trends and the presence of multiple AAA titles for PC gaming are also major trends that will influence the PC Games Market growth over the coming years.

Market Segmentation:

The PC Games Market is segmented on the basis of type and type of genre. On the basis of type, the market is segmented into Online microtransaction, Digital, and Physical. On the basis of type of genre, the market is segmented into Action, Shooter, Sport, Role Playing, Fighting, Adventure, Racing, other, and Strategy.

Based on Type-

The digital games segment is projected to see a bright outlook over the forecast period owing to the rising popularity of digital games in the general population across the world. The increasing popularity of digital games in adults is also expected to boost the growth in this segment in the coming years.

Based on Type of Genre-

The global market is anticipated to be led dominated by the action games segment over the forecast period. The increasing popularity of the action genre and launches of new action games are expected to further bolster the PC Games Market potential. The shooter segment is also projected to see high demand over the forecast period as the popularity of shooting games increases across the world.

Europe is Observed to be the Largest Share Holding Region in the Market

The Europe region accounts for the largest market share during the year 2021 and holds a dominant share of 32.50% in the global landscape. The PC Games Market in this region also held a net worth of USD 9.48 Billion in 2021. This region is projected to account for a large market share owing to the presence of key PC game companies in this region and the rising popularity of PC Games in this region among adults as well as children. High consumer spending potential and the presence of multiple gaming options are expected to further favor sales of PC Games over the forecast period.

Competitive Landscape:

Key players operating in the Global PC Games Market include- Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games and others.

Segmentation of the Global PC Games Market:

Parameter Details
Segments Covered

By Type

  • Online Microtransaction
  • Digital
  • Physical

By Type of Genre

  • Action
  • Shooter
  • Sport
  • Role Playing
  • Fighting
  • Adventure
  • Racing
  • Strategy
  • Other

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Regions & Countries Covered
  • North America - (U.S., Canada, Mexico)
  • Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
  • Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
  • Latin America - (Brazil, Argentina, Rest Of Latin America)
  • Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
Companies Covered
  • Square Enix Holdings Co. Ltd.
  • Ubisoft Entertainment SA
  • Bandai Namco Holdings Inc.
  • Take-Two Interactive Software Inc.
  • Konami Holdings Corporation
  • Virtuos Holdings Pte. Ltd
  • TA Games Studio
  • Zeus Interactive Co. Ltd
  • Happy Elements Technology
  • Beijing Babeltime Technology
  • 99Games
  • Apar Games
  • PUBG Corporation
  • Griptonite Games India Private Limited
  • Game Freak Inc
  • Creatures Inc
  • KLab Co. Ltd
  • Aiming Inc
  • Keywords Studio
  • Sumo Digital
  • Team17 Digital Limited Frontier Developments
  • Codemasters
  • XSEED Games
  • Capcom
  • Microsoft Studios
  • Gameloft
  • Valve Corporation
  • Bethesda Softworks
  • Nintendo
  • Sega
  • Koei Tecmo Games
  • Daedalic Entertainment
  • Headup Games
  • BUKA Entertainment
  • Factory Online
  • Ambidexter
  • Mail.Ru Group
  • Alawar Entertainment
  • Nival
  • GSC Game World
  • Action Forms
  • Meridian 93
  • Supercell
  • Elex Technology
  • OKAM Studio
  • VOX Game Studio
  • Hoplon
  • Aquiris Game Studio
  • Efecto Studios
  • Etermax
  • Bamtang Games
  • Maysalward
  • Wixel Studios
  • Nezal Entertainment
  • Tahadi Games
  • Celestial Games
  • Kuluya
  • Thoopid
  • Maliyo Games
  • Leti Games
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis
Pricing and purchase options Avail of customized purchase options to meet your exact research needs. Explore purchase options

FAQ
Frequently Asked Question
  • The global PC Games valued at USD 29.35 Billion in 2022 and is expected to reach USD 32.29 Billion in 2030 growing at a CAGR of 1.20%.

  • The prominent players in the market are Square Enix Holdings Co. Ltd., Ubisoft Entertainment SA, Bandai Namco Holdings Inc., Take-Two Interactive Software Inc., Konami Holdings Corporation, Virtuos Holdings Pte. Ltd, TA Games Studio, Zeus Interactive Co. Ltd, Happy Elements Technology, Beijing Babeltime Technology, 99Games, Apar Games, PUBG Corporation, Griptonite Games India Private Limited, Game Freak Inc, Creatures Inc, KLab Co. Ltd, Aiming Inc, Keywords Studio, Sumo Digital, Team17 Digital Limited Frontier Developments, Codemasters, XSEED Games, Capcom, Microsoft Studios, Gameloft, Valve Corporation, Bethesda Softworks, Nintendo, Sega, Koei Tecmo Games, Daedalic Entertainment, Headup Games, BUKA Entertainment, Factory Online, Ambidexter, Mail.Ru Group, Alawar Entertainment, Nival, GSC Game World, Action Forms, Meridian 93, Supercell, Elex Technology, OKAM Studio, VOX Game Studio, Hoplon, Aquiris Game Studio, Efecto Studios, Etermax, Bamtang Games, Maysalward, Wixel Studios, Nezal Entertainment, Tahadi Games, Celestial Games, Kuluya, Thoopid, Maliyo Games, Leti Games.

  • The market is project to grow at a CAGR of 1.20% between 2023 and 2030.

  • The driving factors of the PC Games include

    • Cross-Platform Publishing And Play

  • Europe was the leading regional segment of the PC Games in 2022.