Live Streaming Market
Live Streaming Market - Global Industry Assessment & Forecast
Segments Covered
- By Component Platform, Services
- By Offering Model B2B, B2C
- By Streaming Type Audio, Video, Game
- By Vertical Media & Entertainment, Education, Sports & Gaming, Government, Fitness
- By Region North America, Europe, Asia Pacific, Middle East & Africa, Latin America
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 1219.19 Million |
Revenue 2030: | USD 6555.32 Million |
Revenue CAGR (2023 - 2030): | 23.40% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
-
Executive Dashboard
- Strategic Imperatives
-
Premium Insights
- Top 3 Trends to Watch
- Demand and Supply Trends
- Top 3 Strategies Followed by Major Players
- Top 3 Predictions by Vantage Market Research
- Top Investment Pockets
- Insights from Primary Respondents
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Global Live Streaming Market - Segment Analysis
- Overview
- Global Live Streaming Market, 2016 - 2028 (USD Million)
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Global Live Streaming Market - by Component
- By Platform
- By Services
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Global Live Streaming Market - by Offering Model
- By B2B
- By B2C
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Global Live Streaming Market - by Streaming Type
- By Audio
- By Video
- By Game
-
Global Live Streaming Market - by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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Global Live Streaming Market - by region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Market comparative analysis
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North America Live Streaming Market - Segment Analysis
- Overview
- North America Live Streaming Market, 2016 - 2028 (USD Million)
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North America Live Streaming Market, by Component
- By Platform
- By Services
-
North America Live Streaming Market, by Offering Model
- By B2B
- By B2C
-
North America Live Streaming Market, by Streaming Type
- By Audio
- By Video
- By Game
-
North America Live Streaming Market, by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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North America Live Streaming Market, by Country
- U.S.
- U.S. Live Streaming Market, By Component
- By Platform
- By Services
- U.S. Live Streaming Market, By Offering Model
- By B2B
- By B2C
- U.S. Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- U.S. Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- U.S. Live Streaming Market, By Component
- Canada
- Canada Live Streaming Market, By Component
- By Platform
- By Services
- Canada Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Canada Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Canada Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Canada Live Streaming Market, By Component
- Mexico
- Mexico Live Streaming Market, By Component
- By Platform
- By Services
- Mexico Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Mexico Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Mexico Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Mexico Live Streaming Market, By Component
- U.S.
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Europe Live Streaming Market - Segment Analysis
- Overview
- Europe Live Streaming Market, 2016 - 2028 (USD Million)
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Europe Live Streaming Market, by Component
- By Platform
- By Services
-
Europe Live Streaming Market, by Offering Model
- By B2B
- By B2C
-
Europe Live Streaming Market, by Streaming Type
- By Audio
- By Video
- By Game
-
Europe Live Streaming Market, by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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Europe Live Streaming Market, by Country
- Germany
- Germany Live Streaming Market, By Component
- By Platform
- By Services
- Germany Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Germany Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Germany Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Germany Live Streaming Market, By Component
- UK
- UK Market, By Component
- By Platform
- By Services
- UK Market, By Offering Model
- By B2B
- By B2C
- UK Market, By Streaming Type
- By Audio
- By Video
- By Game
- UK Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- UK Market, By Component
- France
- France Live Streaming Market, By Component
- By Platform
- By Services
- France Live Streaming Market, By Offering Model
- By B2B
- By B2C
- France Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- France Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- France Live Streaming Market, By Component
- Spain
- Spain Live Streaming Market, By Component
- By Platform
- By Services
- Spain Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Spain Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Spain Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Spain Live Streaming Market, By Component
- Italy
- Italy Live Streaming Market, By Component
- By Platform
- By Services
- Italy Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Italy Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Italy Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Italy Live Streaming Market, By Component
- BENELUX
- BENELUX Live Streaming Market, By Component
- By Platform
- By Services
- BENELUX Live Streaming Market, By Offering Model
- By B2B
- By B2C
- BENELUX Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- BENELUX Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- BENELUX Live Streaming Market, By Component
- Rest of Europe
- Rest Of Europe Live Streaming Market, By Component
- By Platform
- By Services
- Rest Of Europe Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Rest Of Europe Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Rest Of Europe Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Rest Of Europe Live Streaming Market, By Component
- Germany
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Asia Pacific Live Streaming Market - Segment Analysis
- Overview
- Asia Pacific Live Streaming Market, 2016 - 2028 (USD Million)
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Asia Pacific Live Streaming Market, by Component
- By Platform
- By Services
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Asia Pacific Live Streaming Market, by Offering Model
- By B2B
- By B2C
-
Asia Pacific Live Streaming Market, by Streaming Type
- By Audio
- By Video
- By Game
-
Asia Pacific Live Streaming Market, by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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Asia Pacific Live Streaming Market, by Country
- China
- China Live Streaming Market, By Component
- By Platform
- By Services
- China Live Streaming Market, By Offering Model
- By B2B
- By B2C
- China Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- China Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- China Live Streaming Market, By Component
- Japan
- Japan Live Streaming Market, By Component
- By Platform
- By Services
- Japan Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Japan Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Japan Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Japan Live Streaming Market, By Component
- India
- India Live Streaming Market, By Component
- By Platform
- By Services
- India Live Streaming Market, By Offering Model
- By B2B
- By B2C
- India Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- India Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- India Live Streaming Market, By Component
- South Korea
- South Korea Live Streaming Market, By Component
- By Platform
- By Services
- South Korea Live Streaming Market, By Offering Model
- By B2B
- By B2C
- South Korea Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- South Korea Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- South Korea Live Streaming Market, By Component
- South East Asia
- South East Asia Live Streaming Market, By Component
- By Platform
- By Services
- South East Asia Live Streaming Market, By Offering Model
- By B2B
- By B2C
- South East Asia Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- South East Asia Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- South East Asia Live Streaming Market, By Component
- Rest of Asia Pacific
- Rest of Asia Pacific Live Streaming Market, By Component
- By Platform
- By Services
- Rest of Asia Pacific Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Rest of Asia Pacific Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Rest of Asia Pacific Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Rest of Asia Pacific Live Streaming Market, By Component
- China
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Latin America Live Streaming Market - Segment Analysis
- Overview
- Latin America Live Streaming Market, 2016 - 2028 (USD Million)
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Latin America Live Streaming Market, by Component
- By Platform
- By Services
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Latin America Live Streaming Market, by Offering Model
- By B2B
- By B2C
-
Latin America Live Streaming Market, by Streaming Type
- By Audio
- By Video
- By Game
-
Latin America Live Streaming Market, by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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Latin America Live Streaming Market, by Country
- Brazil
- Brazil Live Streaming Market, By Component
- By Platform
- By Services
- Brazil Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Brazil Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Brazil Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Brazil Live Streaming Market, By Component
- Argentina
- Argentina Live Streaming Market, By Component
- By Platform
- By Services
- Argentina Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Argentina Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Argentina Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Argentina Live Streaming Market, By Component
- Rest of Latin America
- Rest of Latin America Live Streaming Market, By Component
- By Platform
- By Services
- Rest of Latin America Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Rest of Latin America Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Rest of Latin America Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Rest of Latin America Live Streaming Market, By Component
- Brazil
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Middle East & Africa Live Streaming Market - Segment Analysis
- Overview
- Middle East & Africa Live Streaming Market, 2016 - 2028 (USD Million)
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Middle East & Africa Live Streaming Market, by Component
- By Platform
- By Services
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Middle East & Africa Live Streaming Market, by Offering Model
- By B2B
- By B2C
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Middle East & Africa Live Streaming Market, by Streaming Type
- By Audio
- By Video
- By Game
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Middle East & Africa Live Streaming Market, by Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
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Middle East & Africa Live Streaming Market, by Country
- GCC Countries
- GCC Countries Live Streaming Market, By Component
- By Platform
- By Services
- GCC Countries Live Streaming Market, By Offering Model
- By B2B
- By B2C
- GCC Countries Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- GCC Countries Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- GCC Countries Live Streaming Market, By Component
- South Africa
- South Africa Live Streaming Market, By Component
- By Platform
- By Services
- South Africa Live Streaming Market, By Offering Model
- By B2B
- By B2C
- South Africa Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- South Africa Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- South Africa Live Streaming Market, By Component
- Rest of Middle East & Africa
- Rest of Middle East & Africa Live Streaming Market, By Component
- By Platform
- By Services
- Rest of Middle East & Africa Live Streaming Market, By Offering Model
- By B2B
- By B2C
- Rest of Middle East & Africa Live Streaming Market, By Streaming Type
- By Audio
- By Video
- By Game
- Rest of Middle East & Africa Live Streaming Market, By Vertical
- By Media & Entertainment
- By Education
- By Sports & Gaming
- By Government
- By Fitness
- Rest of Middle East & Africa Live Streaming Market, By Component
- GCC Countries
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Key Market Dynamics
- Introduction
- Market Drivers
- Market Restraints
- Market Opportunities
- Porter's Five Forces Analysis
- PEST Analysis
- Regulatory Landscape
- Technology Landscape
- Regional Market Trends
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COVID 19 Impact Analysis
- Key strategies undertaken by companies to tackle COVID-19
- Short term dynamics
- Long term dynamics
-
Marketing Stratagy Analysis
- Marketing Channel
- Direct Marketing
- Indirect Marketing
- Marketing Channel Development Trends
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Competative Landscape
- Competition Matrix - 2021
- Company Market Share Analysis - 2021
- Key Company Activities, 2018 - 2021
- Strategic Developments - Heat Map Analysis
- Company Offering Evaluation
- Company Regional Presence Evaluation
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Company Profiles
- Meta (U.S.)
- YouTube (US)
- Flux Broadcast (U.K.)
- Twitch Interactive Inc. (U.S.)
- Dacast (U.S.)
- IBM Corporation (U.S.)
- Stream Hatchet SLU (Spain)
- Huya Inc. (China)
- Afreecatv Corp. (South Korea)
- Empire Video Productions
- LLC (US)
- Dailymotion (France)
- Streamshark (Australia)
- Tiktok (U.S.)
- Vimeo Inc. (U.S.)
- Pluto Inc. (U.S.)
- EventStreaming.TV (WaveFX Ltd.) (U.K.)
- VosCast (U.S.)
- Boxcast (U.S.)
- Uplynk (U.S.)
- and Wowza (U.S.).
- Key Primary Respondents - VERBATIM
- Discussion Guide
- Customization Offered
- Annexure
- List of Figures
- List of Tables
- List of Abbreviations
FAQ
Frequently Asked Question
What is the global demand for Live Streaming in terms of revenue?
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The global Live Streaming valued at USD 1219.19 Million in 2022 and is expected to reach USD 6555.32 Million in 2030 growing at a CAGR of 23.40%.
Which are the prominent players in the market?
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The prominent players in the market are Meta (U.S.), YouTube (US), Flux Broadcast (U.K.), Twitch Interactive, Inc. (U.S.), Dacast (U.S.), IBM Corporation (U.S.), Stream Hatchet SLU (Spain), Huya Inc. (China), Afreecatv Corp. (South Korea), Empire Video Productions, LLC (US), Dailymotion (France), Streamshark (Australia), Tiktok (U.S.), Vimeo, Inc. (U.S.), Pluto Inc. (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), VosCast (U.S.), Boxcast (U.S.), Uplynk (U.S.), and Wowza (U.S.)..
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 23.40% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Live Streaming include
- RISING CONSUMPTION OF LIVE STREAMED VIDEO BY CONSUMERS ACROSS VERTICALS
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Live Streaming in 2022.