Metaverse in Education Market
Metaverse in Education Market - Global Industry Assessment & Forecast
Segments Covered
- By Component Hardware, Software
- By Application Learning, Skill Development, Educational Apps, Self-Regulation Skills, Cultural Understanding, Others
- By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 5.57 Billion |
Revenue 2030: | USD 79.01 Billion |
Revenue CAGR (2023 - 2030): | 39.30% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | North America |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
Metaverse in Education Market Segment Analysis
- Metaverse in Education Component Outlook (Revenue, USD Million, 2018 - 2030)
- Hardware
- Software
- Metaverse in Education Application Outlook (Revenue, USD Million, 2018 - 2030)
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
-
Regional Outlook (Revenue, USD Billion/Million, 2018 - 2030)
- North America
-
North America Metaverse in Education Market, by Component
- Hardware
- Software
-
North America Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- U.S.
- U.S. Metaverse in Education Market, by Component
- Hardware
- Software
- U.S. Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- U.S. Metaverse in Education Market, by Component
- Canada
- Canada Metaverse in Education Market, by Component
- Hardware
- Software
- Canada Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Canada Metaverse in Education Market, by Component
-
Mexico
- Mexico Metaverse in Education Market, by Component
- Hardware
- Software
- Mexico Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Mexico Metaverse in Education Market, by Component
-
North America Metaverse in Education Market, by Component
- Europe
-
Europe Metaverse in Education Market, by Component
- Hardware
- Software
-
Europe Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- U. K.
- U.K. Metaverse in Education Market, by Component
- Hardware
- Software
- U.K. Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- U.K. Metaverse in Education Market, by Component
- France
- France Metaverse in Education Market, by Component
- Hardware
- Software
- France Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- France Metaverse in Education Market, by Component
-
Germany
- Germany Metaverse in Education Market, by Component
- Hardware
- Software
- Germany Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Germany Metaverse in Education Market, by Component
-
Italy
- Italy Metaverse in Education Market, by Component
- Hardware
- Software
- Italy Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Italy Metaverse in Education Market, by Component
-
Spain
- Spain Metaverse in Education Market, by Component
- Hardware
- Software
- Spain Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Spain Metaverse in Education Market, by Component
-
Rest of Europe
- Rest of Europe Metaverse in Education Market, by Component
- Hardware
- Software
- Rest of Europe Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Rest of Europe Metaverse in Education Market, by Component
-
Europe Metaverse in Education Market, by Component
- Asia Pacific
-
Asia Pacific Metaverse in Education Market, by Component
- Hardware
- Software
-
Asia Pacific Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- China
- China Metaverse in Education Market, by Component
- Hardware
- Software
- China Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- China Metaverse in Education Market, by Component
- Japan
- Japan Metaverse in Education Market, by Component
- Hardware
- Software
- Japan Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Japan Metaverse in Education Market, by Component
-
Germany
- Germany Metaverse in Education Market, by Component
- Hardware
- Software
- Germany Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Germany Metaverse in Education Market, by Component
-
India
- India Metaverse in Education Market, by Component
- Hardware
- Software
- India Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- India Metaverse in Education Market, by Component
-
South Korea
- South Korea Metaverse in Education Market, by Component
- Hardware
- Software
- South Korea Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- South Korea Metaverse in Education Market, by Component
-
South East Asia
- South East Asia Metaverse in Education Market, by Component
- Hardware
- Software
- South East Asia Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- South East Asia Metaverse in Education Market, by Component
-
Rest of Asia Pacific
- Rest of Asia Pacific Metaverse in Education Market, by Component
- Hardware
- Software
- Rest of Asia Pacific Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Rest of Asia Pacific Metaverse in Education Market, by Component
-
Asia Pacific Metaverse in Education Market, by Component
- Latin America
-
Latin America Metaverse in Education Market, by Component
- Hardware
- Software
-
Latin America Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Brazil
- Brazil Metaverse in Education Market, by Component
- Hardware
- Software
- Brazil Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Brazil Metaverse in Education Market, by Component
- Argentina
- Argentina Metaverse in Education Market, by Component
- Hardware
- Software
- Argentina Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Argentina Metaverse in Education Market, by Component
-
Rest of Latin America
- Rest of Latin America Metaverse in Education Market, by Component
- Hardware
- Software
- Rest of Latin America Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Rest of Latin America Metaverse in Education Market, by Component
-
Latin America Metaverse in Education Market, by Component
- Middle East & Africa
-
Middle East & Africa Metaverse in Education Market, by Component
- Hardware
- Software
-
Middle East & Africa Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- GCC Countries
- GCC Countries Metaverse in Education Market, by Component
- Hardware
- Software
- GCC Countries Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- GCC Countries Metaverse in Education Market, by Component
- South Africa
- South Africa Metaverse in Education Market, by Component
- Hardware
- Software
- South Africa Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- South Africa Metaverse in Education Market, by Component
-
Rest of Middle East & Africa
- Rest of Middle East & Africa Metaverse in Education Market, by Component
- Hardware
- Software
- Rest of Middle East & Africa Metaverse in Education Market, by Application
- Learning
- Skill Development
- Educational Apps
- Self-Regulation Skills
- Cultural Understanding
- Others
- Rest of Middle East & Africa Metaverse in Education Market, by Component
-
Middle East & Africa Metaverse in Education Market, by Component
- North America
FAQ
Frequently Asked Question
What is the global demand for Metaverse in Education in terms of revenue?
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The global Metaverse in Education valued at USD 5.57 Billion in 2022 and is expected to reach USD 79.01 Billion in 2030 growing at a CAGR of 39.30%.
Which are the prominent players in the market?
-
The prominent players in the market are Invact Metaversity, Tomorrow’s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co., Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd., Jiangsu Hibao Tech Software Co., Ltd., Roblox, Microsoft, The University of Miami, The University of Nevada.
At what CAGR is the market projected to grow within the forecast period?
-
The market is project to grow at a CAGR of 39.30% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
-
The driving factors of the Metaverse in Education include
- Increased demand for e-learning
Which region accounted for the largest share in the market?
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North America was the leading regional segment of the Metaverse in Education in 2022.