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In-car Entertainment System Market

In-Car Entertainment System Market

In-Car Entertainment System Market - Global Industry Assessment & Forecast

Number Of Pages # Pages:

255

Base Year:

2023

Date

Nov - 2024

Format:

PDF XLS PPT

Report Code:

VMR-VMR-2021-0165

Segments Covered
  • By Product By Product Audio Players, Video Display Screen, Navigation Unit, Accessories, Rear Seat Entertainments, Speakers, Others
  • By Channel Type By Channel Type OEM’s, Aftermarket
  • By Vehicle Type By Vehicle Type Passenger Vehicle, Commercial Vehicle
  • By Region By Region North America, Europe, Asia Pacific, Latin America, Middle East & Africa
Snapshot
Base YearBase Year: 2023
Forecast YearsForecast Years: 2024 - 2032
Historical YearsHistorical Years: 2018 - 2022
Revenue 2023Revenue 2023: USD 26.29 Billion
Revenue 2032Revenue 2032: USD 61.68 Billion
Revenue CAGRRevenue CAGR (2024 - 2032): 8.9%
Fastest Growing Region Fastest Growing Region (2024 - 2032) Asia Pacific
Largest Region Largest Region (2023): Asia Pacific
Customization Offered
  • Cross-segment Market Size and Analysis for Mentioned Segments Cross-segment Market Size and Analysis for Mentioned Segments
  • Additional Company Profiles (Upto 5 With No Cost) Additional Company Profiles (Upto 5 With No Cost)
  • Additional Countries (Apart From Mentioned Countries) Additional Countries (Apart From Mentioned Countries)
  • Country/Region-specific Report Country/Region-specific Report
  • Go To Market Strategy Go To Market Strategy
  • Region Specific Market Dynamics Region Specific Market Dynamics
  • Region Level Market Share Region Level Market Share
  • Import Export Analysis Import Export Analysis
  • Production Analysis Production Analysis
  • Other Others Request Customization Speak To Analyst
In-Car Entertainment System Market Share

Key Insights

The Global In-Car Entertainment System Market is valued at USD 26.29 Billion in 2023 and is projected to reach a value of USD 61.68 Billion by 2032 at a CAGR (Compound Annual Growth Rate) of 8.9% between 2024 and 2032

Definition And Overview

In-car entertainment (ICE) is a collection of software and hardware in automobiles that provides video entertainment or audio. In car entertainment or in-vehicle infotainment originated with car audio systems that comprises of cassette and radios or CD players, and now includes USB, video players, automotive navigation systems, and Bluetooth connectivity, in-car internet, Carputers, and WiFi.

The global In-Car Entertainment System market is segmented based on by Product, Application, Regions, and Countries. This report provides an analysis of the global In-Car Entertainment System market for the historic period of 2017–2020 and forecasts for 2023–2032 while 2022 is considered as a base year for estimations. The report covers exhaustive analysis on the global In-Car Entertainment System industry, which includes market trends, drivers, restraints, opportunities, segmental analysis, regional trends, and competitive landscape among others. The report provides a detailed study on various product types and their applications in different industry verticals at the global/regional/country level. The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. All the segments have been analyzed based on present and future trends. The research study provides complete assessment of the market on the basis of competition, drivers, restraints, opportunities, trends, and industry-authenticated data. The market is estimated from 2019 to 2023 with forecast from 2023 to 2032.

In-Car Entertainment System Market Size, 2023 To 2032 (USD Billion)

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COVID-19 Impact Analysis

COVID-19 pandemic led to government of numerous countries across the globe to impose stringent lockdown measures during the primary stages. This led to numerous challenges owing to the supply chain. However, the market witnessed steady growth over the later stages as the governments lifted restrictions on construction activities. Impact of COVID-19 on the market demand is considered while estimating the current and forecast market size and growth trends for all the regions and countries.

The report provides a completely separate chapter for COVID-19 Impact Analysis. This chapter includes:

  • Impact Assessment of COVID-19 Pandemic
  • Pre & Post COVID-19 Market Size
  • Qualitative analysis on the short term & long-term impact of COVID-19 on the market
  • The analysis provides foremost strategies adopted by competitors to minimize the impact of the pandemic on their business activities and scope for future developments.

Industry Analysis

Increasing demand for comfort, safety, and aesthetic characteristics have led to various advancements in relation with technology in vehicles such as use of cloud supported entertainment system which substantially expands the comfort level of the users inside.

The approach by government toward security and safety of vehicles is globally changing and is imposing numerous regulations for establishing mandates to develop automobiles for the auto makers with pre-installed features of safety, which drives the flow of connected car devices.

The lack of uninterrupted & seamless connectivity is expected to hamper the growth of the market in the years to come.

Product Analysis Preview

On the basis of Product, the market is segmented into OEM, Aftermarket. Aftermarket held the highest share in the global In-Car Entertainment System market and is projected to witness the same trend during the forecast period. Companies in this sector are opting to advanced technologies in their supply chain to cater the end user requirements effectively.

Application Analysis: Preview

Based on Application, the market is segmented into Hardware, Software. Software accounted for the highest market share and is expected to grow at a significant CAGR from 2023 to 2032.

Report Coverage & Deliverables

PDF report & online dashboard will help you understand:

  • Real-Time Data Updates:
  • Competitor Benchmarking
  • Market Trends Heatmap
  • Custom Research Queries
  • Market Sentiment Analysis
  • Demographic and Geographic Insights

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Regional Analysis Preview

Based on region, the global In-Car Entertainment System market is segregated into North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. Asia Pacific region led the market with the largest share in 2022. Some of the key countries contributing to the surge in the market are the U.S, U.K, Germany, France, China, India, Japan, and South Korea. Developing economies in the Asia Pacific region such as China and India are expected to make notable contributions in the growth over the coming years. Thus, it is expected that the In-Car Entertainment System market is anticipated to rise over the forecast timespan.

Competitive Landscape

The market comprises of numerous small, medium, and large sized players spread across various geographies. Some of the main competitors in the global In-Car Entertainment System market are ALPS ALPINE CO, LTD, AUDI AG, BMW GROUP, CONTINENTAL AG, FORD MOTOR COMPANY, PANASONIC CORPORATION, PIONEER CORPORATION, SAMSUNG ELECTRONICS CO, LTD, VISTRON CORPORATION, VOLKSWAGEN AG. The report covers company market share analysis which gives a comprehensive overview of the main competitors in the market. In addition, the report also covers major strategies adopted by market players such as new product launch, acquisitions & mergers, partnerships, collaborations & joint ventures, research & development, and regional expansion. The study also covers the product portfolio of major companies operating in the market.

The global In-Car Entertainment System market can be categorized as Type, Application, End-Use Industry, and Region.

Parameter Details
Segments Covered

By Product

  • Audio Players
  • Video Display Screen
  • Navigation Unit
  • Accessories
  • Rear Seat Entertainments
  • Speakers
  • Others

By Channel Type

  • OEM’s
  • Aftermarket

By Vehicle Type

  • Passenger Vehicle
    • Compact Car
      • Midsize
      • SUV
      • Luxury
  • Commercial Vehicle

By Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East & Africa

Regions & Countries Covered
  • North America - (U.S., Canada, Mexico)
  • Europe - (U.K., France, Germany, Italy, Spain, Rest Of Europe)
  • Asia Pacific - (China, Japan, India, South Korea, South East Asia, Rest Of Asia Pacific)
  • Latin America - (Brazil, Argentina, Rest Of Latin America)
  • Middle East & Africa - (GCC Countries, South Africa, Rest Of Middle East & Africa)
Companies Covered
  • ALPS ALPINE CO. Ltd.
  • AUDI AG
  • BMW GROUP
  • CONTINENTAL AG
  • FORD MOTOR COMPANY
  • PANASONIC CORPORATION
  • PIONEER CORPORATION
  • SAMSUNG ELECTRONICS CO Ltd. VISTRON CORPORATION
  • VOLKSWAGEN AG.
Report Coverage Market growth drivers, restraints, opportunities, Porter’s five forces analysis, PEST analysis, value chain analysis, regulatory landscape, technology landscape, patent analysis, market attractiveness analysis by segments and North America, company market share analysis, and COVID-19 impact analysis
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FAQ
Frequently Asked Question
  • The global In-Car Entertainment System valued at USD 26.29 Billion in 2023 and is expected to reach USD 61.68 Billion in 2032 growing at a CAGR of 8.9%.

  • The prominent players in the market are ALPS ALPINE CO., LTD., AUDI AG, BMW GROUP, CONTINENTAL AG, FORD MOTOR COMPANY, PANASONIC CORPORATION, PIONEER CORPORATION, SAMSUNG ELECTRONICS CO, LTD, VISTRON CORPORATION, VOLKSWAGEN AG..

  • The market is project to grow at a CAGR of 8.9% between 2024 and 2032.

  • The driving factors of the In-Car Entertainment System include

  • Asia Pacific was the leading regional segment of the In-Car Entertainment System in 2023.