Augmented Reality and Virtual Reality Market
Augmented Reality and Virtual Reality Market - Global Industry Assessment & Forecast
Segments Covered
- By Application Consumer , Enterprise , Commercial, Others
- By Organization Size Large Enterprises, Small- & Medium-sized Enterprises
- By Industry Vertical Gaming, Entertainment & Media, Aerospace & Defense, Healthcare, Education, Manufacturing, Retail, Others
- By AR Technology Marker-based, Markerless , Anchor-based
- By VR Technology Non-immersive, Semi/ Fully Immersive
- By Region North America, Asia Pacific, Europe, Latin America, Middle East & Africa
Snapshot
Base Year: | 2022 |
Forecast Years: | 2023 - 2030 |
Historical Years: | 2017 - 2021 |
Revenue 2022: | USD 21.70 Billion |
Revenue 2030: | USD 248.16 Billion |
Revenue CAGR (2023 - 2030): | 35.60% |
Fastest Growing Region (2023 - 2030) | Asia Pacific |
Largest Region (2022): | Asia Pacific |
Customization Offered
- Cross-segment Market Size and Analysis for Mentioned Segments
- Additional Company Profiles (Upto 5 With No Cost)
- Additional Countries (Apart From Mentioned Countries)
- Country/Region-specific Report
- Go To Market Strategy
- Region Specific Market Dynamics
- Region Level Market Share
- Import Export Analysis
- Production Analysis
- Others Request Customization Speak To Analyst
-
Executive Dashboard
- Strategic Imperatives
-
Premium Insights
- Top 3 Trends to Watch
- Demand and Supply Trends
- Top 3 Strategies Followed by Major Players
- Top 3 Predictions by Vantage Market Research
- Top Investment Pockets
- Insights from Primary Respondents
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Global Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- Global Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
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Global Augmented Reality and Virtual Reality Market - by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
Global Augmented Reality and Virtual Reality Market - by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
Global Augmented Reality and Virtual Reality Market - by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
Global Augmented Reality and Virtual Reality Market - by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
Global Augmented Reality and Virtual Reality Market - by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
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Global Augmented Reality and Virtual Reality Market - by region
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East & Africa
- Market comparative analysis
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North America Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- North America Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
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North America Augmented Reality and Virtual Reality Market, by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
North America Augmented Reality and Virtual Reality Market, by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
North America Augmented Reality and Virtual Reality Market, by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
North America Augmented Reality and Virtual Reality Market, by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
North America Augmented Reality and Virtual Reality Market, by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
-
North America Augmented Reality and Virtual Reality Market, by Country
- U.S.
- U.S. Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- U.S. Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- U.S. Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- U.S. Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- U.S. Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- U.S. Augmented Reality and Virtual Reality Market, By Application
- Canada
- Canada Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Canada Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Canada Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Canada Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Canada Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Canada Augmented Reality and Virtual Reality Market, By Application
- Mexico
- Mexico Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Mexico Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Mexico Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Mexico Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Mexico Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Mexico Augmented Reality and Virtual Reality Market, By Application
- U.S.
-
Europe Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- Europe Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
-
Europe Augmented Reality and Virtual Reality Market, by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
Europe Augmented Reality and Virtual Reality Market, by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
Europe Augmented Reality and Virtual Reality Market, by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
Europe Augmented Reality and Virtual Reality Market, by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
Europe Augmented Reality and Virtual Reality Market, by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
-
Europe Augmented Reality and Virtual Reality Market, by Country
- Germany
- Germany Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Germany Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Germany Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Germany Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Germany Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Germany Augmented Reality and Virtual Reality Market, By Application
- UK
- UK Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- UK Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- UK Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- UK Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- UK Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- UK Market, By Application
- France
- France Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- France Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- France Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- France Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- France Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- France Augmented Reality and Virtual Reality Market, By Application
- Spain
- Spain Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Spain Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Spain Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Spain Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Spain Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Spain Augmented Reality and Virtual Reality Market, By Application
- Italy
- Italy Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Italy Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Italy Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Italy Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Italy Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Italy Augmented Reality and Virtual Reality Market, By Application
- BENELUX
- BENELUX Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- BENELUX Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- BENELUX Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- BENELUX Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- BENELUX Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- BENELUX Augmented Reality and Virtual Reality Market, By Application
- Rest of Europe
- Rest Of Europe Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Rest Of Europe Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Rest Of Europe Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Rest Of Europe Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Rest Of Europe Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Rest Of Europe Augmented Reality and Virtual Reality Market, By Application
- Germany
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Asia Pacific Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- Asia Pacific Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
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Asia Pacific Augmented Reality and Virtual Reality Market, by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
Asia Pacific Augmented Reality and Virtual Reality Market, by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
Asia Pacific Augmented Reality and Virtual Reality Market, by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
Asia Pacific Augmented Reality and Virtual Reality Market, by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
Asia Pacific Augmented Reality and Virtual Reality Market, by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
-
Asia Pacific Augmented Reality and Virtual Reality Market, by Country
- China
- China Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- China Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- China Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- China Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- China Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- China Augmented Reality and Virtual Reality Market, By Application
- Japan
- Japan Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Japan Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Japan Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Japan Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Japan Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Japan Augmented Reality and Virtual Reality Market, By Application
- India
- India Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- India Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- India Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- India Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- India Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- India Augmented Reality and Virtual Reality Market, By Application
- South Korea
- South Korea Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- South Korea Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- South Korea Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- South Korea Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- South Korea Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- South Korea Augmented Reality and Virtual Reality Market, By Application
- South East Asia
- South East Asia Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- South East Asia Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- South East Asia Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- South East Asia Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- South East Asia Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- South East Asia Augmented Reality and Virtual Reality Market, By Application
- Rest of Asia Pacific
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Rest of Asia Pacific Augmented Reality and Virtual Reality Market, By Application
- China
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Latin America Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- Latin America Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
-
Latin America Augmented Reality and Virtual Reality Market, by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
Latin America Augmented Reality and Virtual Reality Market, by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
Latin America Augmented Reality and Virtual Reality Market, by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
Latin America Augmented Reality and Virtual Reality Market, by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
Latin America Augmented Reality and Virtual Reality Market, by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
-
Latin America Augmented Reality and Virtual Reality Market, by Country
- Brazil
- Brazil Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Brazil Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Brazil Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Brazil Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Brazil Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Brazil Augmented Reality and Virtual Reality Market, By Application
- Argentina
- Argentina Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Argentina Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Argentina Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Argentina Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Argentina Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Argentina Augmented Reality and Virtual Reality Market, By Application
- Rest of Latin America
- Rest of Latin America Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Rest of Latin America Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Rest of Latin America Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Rest of Latin America Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Rest of Latin America Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Rest of Latin America Augmented Reality and Virtual Reality Market, By Application
- Brazil
-
Middle East & Africa Augmented Reality and Virtual Reality Market - Segment Analysis
- Overview
- Middle East & Africa Augmented Reality and Virtual Reality Market, 2016 - 2028 (USD Million)
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
-
Middle East & Africa Augmented Reality and Virtual Reality Market, by Country
- GCC Countries
- GCC Countries Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- GCC Countries Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- GCC Countries Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- GCC Countries Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- GCC Countries Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- GCC Countries Augmented Reality and Virtual Reality Market, By Application
- South Africa
- South Africa Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- South Africa Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- South Africa Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- South Africa Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- South Africa Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- South Africa Augmented Reality and Virtual Reality Market, By Application
- Rest of Middle East & Africa
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By Application
- By Consumer
- By Enterprise
- By Commercial
- By Others
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By Organization Size
- By Large Enterprises
- By Small- & Medium-sized Enterprises
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By Industry Vertical
- By Gaming
- By Entertainment & Media
- By Aerospace & Defense
- By Healthcare
- By Education
- By Manufacturing
- By Retail
- By Others
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By AR Technology
- By Marker-based
- By Markerless
- By Anchor-based
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By VR Technology
- By Non-immersive
- By Semi/ Fully Immersive
- Rest of Middle East & Africa Augmented Reality and Virtual Reality Market, By Application
- GCC Countries
-
Key Market Dynamics
- Introduction
- Market Drivers
- Market Restraints
- Market Opportunities
- Porter's Five Forces Analysis
- PEST Analysis
- Regulatory Landscape
- Technology Landscape
- Regional Market Trends
-
COVID 19 Impact Analysis
- Key strategies undertaken by companies to tackle COVID-19
- Short term dynamics
- Long term dynamics
-
Marketing Stratagy Analysis
- Marketing Channel
- Direct Marketing
- Indirect Marketing
- Marketing Channel Development Trends
-
Competative Landscape
- Competition Matrix - 2021
- Company Market Share Analysis - 2021
- Key Company Activities, 2018 - 2021
- Strategic Developments - Heat Map Analysis
- Company Offering Evaluation
- Company Regional Presence Evaluation
-
Company Profiles
- Google (US)
- Sony (Japan)
- Apple (US)
- Samsung Electronics (South Korea)
- Microsoft (US)
- HTC (Taiwan)
- Oculus (US)
- PTC (US)
- Seiko Epson (Japan)
- Lenovo (China)
- Wikitude (Austria)
- Magic Leap (US)
- Blippar (UK)
- Upskill (US)
- MAXST (South Korea)
- EON Reality (US)
- Vuzix (US)
- CyberGlove Systems (US)
- Leap Motion (US)
- Atheer (US)
- Sixense Enterprises (US)
- Nintendo (Japan)
- Psious (Spain)
- Marxent Labs (US)
- Inglobe Technologies (Italy)
- Meta Company (US)
- Niantic (US)
- Augment (France)
- Mindmaze (Switzerland)
- Firsthand Technology (US)
- Worldviz (US)
- Virtuix (US)
- Survios (US)
- Intel (US)
- RealWear (US)
- Merge Labs (US)
- SpaceVR (US)
- Virtually Live (Switzerland)
- Xiaomi (China)
- Panasonic (Japan)
- Dynabook Americas (US)
- Optinvent (France)
- WayRay (Switzerland)
- Scope AR (US)
- Continental (Germany)
- Visteon (US)
- Talespin (US)
- Craftars (Romania)
- Scanta (US)
- Appentus Technologies (India)
- and BIDON Games Studio (Ukraine)
- Key Primary Respondents - VERBATIM
- Discussion Guide
- Customization Offered
- Annexure
- List of Figures
- List of Tables
- List of Abbreviations
FAQ
Frequently Asked Question
What is the global demand for Augmented Reality and Virtual Reality in terms of revenue?
-
The global Augmented Reality and Virtual Reality valued at USD 21.70 Billion in 2022 and is expected to reach USD 248.16 Billion in 2030 growing at a CAGR of 35.60%.
Which are the prominent players in the market?
-
The prominent players in the market are Google (US), Sony (Japan), Apple (US), Samsung Electronics (South Korea), Microsoft (US), HTC (Taiwan), Oculus (US), PTC (US), Seiko Epson (Japan), Lenovo (China), Wikitude (Austria), Magic Leap (US), Blippar (UK), Upskill (US), MAXST (South Korea), EON Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Atheer (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Marxent Labs (US), Inglobe Technologies (Italy), Meta Company (US), Niantic (US), Augment (France), Mindmaze (Switzerland), Firsthand Technology (US), Worldviz (US), Virtuix (US), Survios (US), Intel (US), RealWear (US), Merge Labs (US), SpaceVR (US), Virtually Live (Switzerland), Xiaomi (China), Panasonic (Japan), Dynabook Americas (US), Optinvent (France), WayRay (Switzerland), Scope AR (US), Continental (Germany), Visteon (US), Talespin (US), Craftars (Romania), Scanta (US), Appentus Technologies (India), and BIDON Games Studio (Ukraine).
At what CAGR is the market projected to grow within the forecast period?
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The market is project to grow at a CAGR of 35.60% between 2023 and 2030.
What are the driving factors fueling the growth of the market.
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The driving factors of the Augmented Reality and Virtual Reality include
- Increasing demand for AR devices and applications in healthcare
Which region accounted for the largest share in the market?
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Asia Pacific was the leading regional segment of the Augmented Reality and Virtual Reality in 2022.