Esports Market Size, Share & Trends Analysis Report by Application (Platform, Service) by Streaming Type (On-Demand, Live) by Device Type (Smart Phone, Smart TV, Desktop/ Laptop/ Tablets, Gaming Console) by Revenue Stream (Media Rights, Game Publisher Fee, Sponsorship, Digital Advertisement, Tickets & Merchandise) by Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) - Global Industry Assessment (2017 - 2022) & Forecast (2023 - 2030)

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